The Duel Panzer Grenadier #43 |
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(Attacker) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 15th Panzer Regiment | |
Soviet Union | 10th Tank Division |
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Overall Rating, 6 votes |
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3.5
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Scenario Rank: 405 of 940 |
Parent Game | Panzer Grenadier |
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Historicity | Historical |
Date | 1941-06-23 |
Start Time | 09:00 |
Turn Count | 9 |
Visibility | Day |
Counters | 24 |
Net Morale | 1 |
Net Initiative | 3 |
Maps | 2: 2, 8 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 120 |
AAR Bounty | 159 |
Total Plays | 4 |
Total AARs | 3 |
Battle Types |
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Inflict Enemy Casualties |
Meeting Engagement |
Scenario Requirements & Playability | |
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Panzer Grenadier | Base Game |
Introduction |
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ARMY GROUP NORTH: On the morning of 23 June the forward elements of llth Panzer Division were moving south from Stojanov with two companies forward. Near the village of Sabinovka they ran into the Soviet 10th Tank Division, one of the few Soviet armored units with thorough large-unit training behind it and a full complement of modern KV tanks. A gun duel began at 800-1,000 meters. |
Conclusion |
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The better-armed and better-protected Soviet tanks thrashed the Germans, who fled the battlefield after losing five tanks. The division commander reported that nothing could stop the KV tanks, but his division had no tractors to recover damaged vehicles. When a KV broke down, its crew had to abandon it and set it afire. By late August, despite repeated successes in battle, the division had only 14 tanks left and was disbanded. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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A Good Introduction to PG Armor Rules Online | ||||||||||||||
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This was a fast-paced, 2-session play-through with an experienced PG player than has recently returned to the fray, but played on the Vassal platform after many face-to-face encounters with me and several others over the years. I Played the German side and CavDo was the Soviet tank commander. In this 9-turm scenario, we ignored the FOW, but used the extended assault, excess initiativeand smoke optional rules. As others have reported, this one is mostly a swirling tank vs. tank fight. This battle features a smallish, German combined arms team that must advance into the maw of death, as the Soviets are hiding in limiting terrain from the beginning. As hoped, we both maneuvered wildly and many tanks were spotted, hit and eliminated on both sides, ultimately resulting a hard-fought draw. My opponent agreed that this is a fun scenario to play if one wants to learn how to effectively deploy one's armored assets. My only issue, is as others have pointed out -- that there is a rather limited counter mix. I give this one a 4, and recommend it for shared, or solo play. |
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0 Comments |
Win or fight | ||||||||||||||
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This is a pretty straight forward armor battle. The Germans have some infantry which will matter if the Soviets let it. The Soviets have the advantage of limiting terrain (a town and a hill) and can hit the German tanks before they can see the Soviets. In doing so, the Soviets, of course become seen and the whole thing has to start all over again. The Germans were ultimately able to kill off enough Soviet tanks to compensate for the tank losses they experienced early in the game, primarily because the Soviets chose to fight rather than run (a dumb idea in retrospect). This is a massively replayable scenario with lots of possibilities to both sides for tactical nuances. It is also a tremendous way to learn about playing with armor. I give it a "3" and not higher only because fo the limited force mix. |
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0 Comments |
Nice Armor Intro Scenario | ||||||||||||||
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Played ftf against Matt W. We called War on the Equator #6 early and thus we had enough time left for a short scenario. I selected this one as it was only 9 turns long. The Soviets set up all their tanks in town except for one lone tank on the hill. German advance along three axis. The Soviets already have achieved their victory condition by turn 5 when the German infantry assault the lone tank on the hill. All remaining German tanks make haste towards the town and move next to the Soviet tanks. The Germans win the initiative at a critical moment and inflict a six step lost on the last turn to achieve their victory condition. Draw. It's a fun, quick scenario and a great introduction to armor and assault mechanics. A very good scenario to play against someone new to PG in my opinion. |
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0 Comments |