Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Lohn Town
West Wall #7
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 246th Volksgrenadier Division
Germany 301st Heavy Panzer Battalion
Germany 3rd Panzergrenadier Division
Germany 519th Heavy Panzerjäger Battalion
United States 30th "Old Hickory" Infantry Division
United States 743rd Tank Battalion
United States 823rd Tank Destroyer Battalion
Display
Balance:



Overall balance chart for WeWa007
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
2.67
Scenario Rank: --- of 940
Parent Game West Wall
Historicity Historical
Date 1944-11-22
Start Time 08:00
Turn Count 20
Visibility Day
Counters 84
Net Morale 0
Net Initiative 2
Maps 3: 15, 21, 4
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 168
AAR Bounty 159
Total Plays 2
Total AARs 3
Battle Types
Delaying Action
Hill Control
Inflict Enemy Casualties
Rural Assault
Urban Assault
Conditions
Entrenchments
Off-board Artillery
Reinforcements
Severe Weather
Scenario Requirements & Playability
Cassino '44 Counters
Eastern Front Maps
Elsenborn Ridge Counters
Road to Berlin Maps
West Wall Base Game
Introduction

The 22nd brought more rain, making movement difficult even along roads and also negating the American airpower advantage. The Germans had been decimated in the recent fighting and were making desperate calls for reinforcements, and any delay in the American advance increased the chances that they'd arrive in time. The "Old Hickory" Division was therefore ordered to press forward and secure Lohn despite the weather conditions.

Conclusion

The Americans were working their way steadily towards Lohn when three Tiger tanks occupying some high ground brought their progress to a halt. The accompanying tank destroyers proved incapable of dislodging them, but eventually the Tigers left and the American advance continued. Upon reaching Lohn some Jagdpanthers "caused considerable trouble" against the American flank, and with the enemy still occupying part of the town things were far from secure when the action stopped for the night.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Misc
  • Towed
United States Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed

Display Errata (6)

6 Errata Items
Scen 7

From Mike Perryman on 14/09/2012. Strongpoint units in this scenario ALL have '8' morale including the two that start with the Volksgrenadiers.

(vince hughes on 2012 Sep 14)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 527

Strongpoints are single step units and can be eliminated with X results like any other single step unit.

(Shad on 2010 Dec 15)
Overall balance chart for 527

The standard mix of strongpoints may be downloaded from Avalanche Press:

http://www.avalanchepress.com/German_Strongpoints.php

This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games.

(plloyd1010 on 2012 Feb 01)
Overall balance chart for 527 Strongpoints are affected by the terrain in their hex just like any other unit. Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex. They may not dig in or benefit from entrenchments.
(rerathbun on 2014 Apr 21)
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)

Display AARs (3)

The Curious Case Of Alois Pinger
Author vince hughes (Germany)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants campsawyer (AAR)
Play Date 2012-09-20
Language English
Scenario WeWa007

This game was played on Skype over 2 sessions with Alan Sawyer. Continuing my battles of the Siegfried Line etc, I had started an AAR on this battle before we even began, setting the scene for a young Volksgrenadier under my command as the large force of Americans head for the attack on Lohn.

The aim for both sides is to gain (or hold if German) points for towns, the high-ground to the rear and inflicting casualties. My initial plan for the Germans was to have the Volksgrenadiers retire as they have to set up in the front lines (board 15) and by doing so, assist the smaller amount of regualr grenadiers defend the hill which at 2pts per hex, is worth 50pts. I set up 3 x VG platoons well-forward so as to have the Americans start as far back as possible (eating up 3 turns in movement). Also by mainly retiring, US MG's and MTR power would be rendered obsolete and relegated to rear-guard cleaning up and holding duties should any arise. Anyway, on to the curious case of Alois Pinger.

Alois Pinger was one of hundreds of thousands of young lads conscripted into the Volksgrenadier regiments. His regiment was part of the newly formed and inexperienced 246th Volksgrenadier Division and they found themselves manning the defences known as the ‘Westwall in front of Lohn. Here he sat in a dripping wet dug-out and watched ruefully as an earthworm escaped the flooding of its homestead, the creature manically burrowing out of the side of the stodgy clay walls of Pinger’s dug-out. The rain causing the earthworm so much trouble had been falling relentlessly for days, perhaps weeks ? Turning Pinger’s position and his local environs into nothing more than a viscous bog of sticky brown clinging toffee-like mud. November had turned into one of the wettest months for many a year that western Germany had endured. Ever since September, this ‘Westwall’ had been defended determinedly by Pinger’s compatriots and the slow meat-grinder killing continued as both the American war machine and German generals refused to give up their claims for the land. This was being paid for in thousands of mens lives and even more thousands maimed. Pinger and his comrades were wet, hungry and miserable. He asked himself “Why had they been placed in the front lines whilst the “Alte Hassen” (Old Hares) of the 3rd Gren Div had been positioned behind them”? It didn’t make sense to Pinger and the other young men and middle-aged citizens of his unit. Worse still, news had come that their Divisional comrades covering Merzenhausen had been under attack for the last hour by troops of the US 3rd Armoured Div.(see AAR Crocodile Rock Westwall # 6). Alois Pinger knew that this would mean a full American attack along the line. So when would those damn Amis come? The wait that past hour had been agonising, but just before 0800 hours the call went out along the fox-holes. “Der Fienden kommen” ! True enough, his leutnant, Rudy Walder confirmed, that through his binoculars, American infantry (from the 30th Hickory Division) had begun their approach. Walder was from the smattering of men assigned to the VG Divisions that would give a streak of experience through the units as these combat experienced (and possibly weary) ‘Hassen’ filled the NCO and junior officer positions. Walder had been part of the original 246th Infantry Division before its VG status was imbued upon it by Goebbels following its rebuild after being decimated by its 3 years of fighting on the East Front.

Half a kilometre away to the west, the ‘Tar-Heels’ were on the move. An ironically suited nomenclature as instead of tar, they would be sloshing their way through the farmlands that had been turned into the hideous mud plains.(see google images of this open farmed area). These units were the three battalions of the 120th Regiment (see Yeide’s “The Longest Battle’ which has a paragraph on this action p.158). They were to attack Lohn whilst the 104th would attack neighbouring Putzlohn (not this scenario). They had planned their main route of attack up along the main highway and Pinger’s platoon were right smack in their path ! Unknown to Pinger, the company officers of Volksgrenadiers vanguarding the forward area had been given orders to bug-out once they had communicated the early warning. Despite the back breaking and arduous travail of digging his ‘foxhole’ and the incessant battle that had followed of bailing out the ubiquitous rainwater that had continued to fill it, Pinger felt no remorse about leaving his previous ‘labour of love’ just where it was and empty. His platoon was ordered by Walder (turn.1), as were the two other platoons along the line to retreat towards Lohn “Sofort” ! As soon as the Volksgrenadiers were spotted by the 120th OBA observers, they were harangued continuously by a frightening amount of artillery. One platoon were hit in the first 45 minutes of retreat and took casualties (1 step), but mercifully, Pinger’s platoon, plus a platoon in the far north had made it relatively unscathed back to the safer outlying settlements (turn 10). Pinger’s platoon were targeted, but Lt.Walder had maintained cohesion of the men all the way back. Just as they were entering the settlements, Pinger looked behind and saw the ‘Doughboys’ following about 600m further down the road. He was going to be in for a fight pretty soon. Unknown to Pinger, on the other side of the settlement (lone town hex, board 15 nearest board 21) and pretty central to the Old Hickory’s advance, more GI’s supported by M4’s had advanced to the outskirts. The GI’s were readying to engage at range, whilst the tanks had moved close in covered by woods and had laid down some fire on the German positions. Pinger’s platoon would have been joining an HMG platoon from the 246th, but they had bugged out demoralised after one initial bombardment. There were some hefty looking pill-box postions bristling with MMG’s and 37mm’s still in situ, and the guardians of these welcomed Pinger and the new arrivals.

Along the rest of the battle area, the poor 120th US Infantry regiment had been battling with mud. Moving very slowly, and suffering with dubious logistical direction in places (turns 1-10), the advance had been painfully slow. Their HMG units were nothing more than rear-area clean-up and position protectors. Any forward fighting was going to have to be carried through by the carbine and rifle-armed infantrymen. It had taken them near two and a half hours to reach the first Germans ready to make a stand near Lohn, and now the GI’s would have to try and array themselves into a cogent battle line first. As this deployment took place around 1000 hours, an M10 & M4 platoon had pushed northwards to scout out the seemingly undefended farms and town in that area. At 1015 hours, whilst carrying out this patrol, German 75’s opened up from a town just 1km away to the east. Half the M4’s were hit by some accurate fire and were stupefied into inertia (1 step and DEM) whilst the M10’s scrambled to the cover and invisibility of the farmland. The battle finally had now started to be fought ! Of the other two platoons of Pinger’s company, one had reached the north most settlement outside Lohn in good order. The other, that had taken the casualties from the bombardment had taken refuge in the centre of the massive forested area in front of Lohn. Some GI’s had followed that platoon into the forest, but Pinger had not heard any sounds of battle during his platoon’s retirement. Trying to catch his breath, he managed to find two minutes to sit on the door-step of a damaged and deserted building. Pinger looked upwards above the glass-front of the building. “ BACKEREI – Familie Vogel” it advertised proudly. He imagined what sweet-tasting delights might have been concocted there perhaps just a week or two before. He felt a warm aurora envelop him believing it to be the effect of ‘good pastry thoughts’, yet at the same time, he now felt invigoured and unstoppable. “How dare these Amis destroy the backerei ! Huh, Ok, to battle !” He thought.

Pinger’s hamlet was practically surrounded now. An American company and a platoon of tanks were in position outside, with another company heading right at them along the highway. Once more in came the enemy OBA, shaking the defenders and causing some of the troops in the pill-boxes to consider running. As the shells rained in, the enemy troops outside loosed off round after round at the press-ganged but intrepid defenders. And yet, Pinger was feeling no fear. Their position was being held and the pill-box men didn’t run after all. Walder ran around trying to keep the mens elan up, whilst whatever defender was brave enough to peer towards the enemy also in turn fired at the Americans. It seemed as if they were holding out ? Elsewhere on the battlefield, the Americans were methodically making their approach on Lohn. From their angle of advance, they would need to get through this if they had any plans to attempt to take the high-ground. There was also a possible slower route through a wood below the heights. At 1100 hours, to the north, a reinforcing company of grenadiers from the 3rd Panzer-Grenadier Division entered the fray accompanied by a platoon of the frightening Jagdpanthers. They immediately began to push southwards to lend support to the defence. Meanwhile, deep in the aforementioned forest, the damaged platoon of Volksgrenadiers there were attacked by GI’s. The officer in charge tried to rally the now demoralised remnants, but most of them just meekly surrendered as he tried to get them to break out (1 step loss and Captain lost). American command though, despite a full hour of heavy bombardment (30col OBA and 16col Mortar fire), and concentrated close in direct fire (22col) just couldn’t get the hamlet where Alois Pinger was defending to break substantially nor indeed inflict telling casualties. This delayed any assault attempts as the commander refused to do so against the miraculously good order defenders. Likewise, Pinger and the other troops holding out also managed to dish-out paltry effects on their close range fire (30col) and as a result the hamlet continued to hold firm, but completely surrounded. Pinger’s warm glow appeared to be keeping him alive !

The main section of the attack was finally closing on Lohn town though. At least one whole battalion from Old Hickory with some engineer support struggled through the mud to close in on defending troops here. These guys were the veteran troops of the 3rd PG Div. As the Tar-heel infantry closed, the inevitable crackle of fire, followed by the all too familiar bass sound of the ‘burp-guns (German MG’s) unleashed their messages of death. The sight was loathsome for any commander to witness. GI after GI collapsed in a motionless heap in front of the town not unlike scenes from the Meuse-Argonne in 1918. Those not falling ‘hit’ into the quaggy morass either turned to run, or themselves dived to the ground trying to get as deep into the mud as they possibly could, away from the fizzing and zipping metal flying inches above their heads. Familiar cries of “Oh my God” and “mother” were being yelled as the wounded or the dying always do. It was simply a massacre as around a third of the troops became casualties (6 steps). One whole company sized group of GI’s did make it to the northern edge of Lohn. They launched an assault on defending units here supported by engineers. But the Germans seemed ready for them. Entering the town, they saw little of the enemy before they too were hit by pill-box fire and enemy engineers. Losing a number of men (2 steps) and their officer, the GI’s were hurled back completely demoralised. The American command had seen enough. They would need more troops to dig-out this enemy. The attack was called off as midday approached. Pinger could not believe his luck. He thought today was his last on earth or at best, he’d end up in a miserable enemy POW camp. But no, the Americans were retiring and he had survived the day. Some people have their cake and eat it. Pinger got neither from the backerei that day, but instead had been gifted his life. A most curious case indeed. Maybe the owner of the backerei might return to open up shop !

Footnote - Alois saw out the war and re-settled in his Rheinland home thereafter. Having got married and raised children, his wife and he ran the Pinger Hotel in Remagen (http://www.pingerhotels.de/html/frontend.php). Along with the normal day-to-day of running a hotel, he was in later years known to run small Westwall tours around the area. Not only Remagen but including of course, up and around the Lohn area. Now, 87 years old, those have stopped and Alois is simply an everyday Grandad to his childrens’ children. (why is Tom Cruise on that web-link ??)

The American advance proved something of a logistical nightmare in the mud and I think they got a little too caught up in the battles for the towns. The main body of points is for the high-ground, and a grinding straight advance would have got them there, in range by turn 10. I discussed this with Alan post-game and he stated he did not wish to try this and wanted to see how the road advance would do. Had he been Soviet .... he'd have been shot ! :-)

Final casualty tally was German: 3 GREN steps and a Captain. American: 7 INF steps, 1 ENG, 1 M4 and a LT

I rate this a '3' as standard Westwall fare. I enjoyed it and if the Americans do or are allowed to apply enough pressure on the thin crust of Germans, then it will be tough for the defenders. A series of poor shooting in parts by both sides and surprisingly tame OBA, left us both pretty casualty light until turn 15 of 20. Try this one, it'll be intriguing to see how others do, but as the US, concentrate on your rifle-infantry.

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Read your briefings
Author Matt W
Method Solo
Victor United States
Play Date 2012-09-30
Language English
Scenario WeWa007

I was not the first person to play this scenario and I read through the previous AARs to get a feel for the play. Vince chose to have his Volksgrenadiers leave the middle board to provide more heft for his defense on the final board where the scenario's victory points primarily reside. He also pointed out that the American player should not neglect the substantial number of victory points which can be gained from taking the hill.

I went 1 for 2 in taking advice. I am overly enamored with the idea of a delaying action and often lose units in penny packets trying to delay my opponents. When it works it is brilliant, however, most of the time it permits my troops to be destroyed in detail, not a very good approach. I tried to put up a fight with the Volksgrenadiers which meant that when the Americans arrived on the final board the Germans didn't have much to fight with and to top it all off the reinforcements didn't arrive until the fifth turn possible.

My Germans got rolled. The Americans were even able to knock out the Tiger in a town hex when the accompanying infantry was chased off, which should never happen. I should note that the American infantry is almost certainly going to come up the road as with the mud it is the only possible route to get to the final board with enough time to do anything. The attack on the hill really only develops as they clear the woods on the second board.

In any event, the scenario was enjoyable but the mud clings to everything, including the players. The lack of mobility forces this one into a series of nasty frontal assaults with little maneuver that cannot be countered. I give it a "3".

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Good but troubled
Author campsawyer (United States)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants vince hughes (AAR)
Play Date 2012-09-20
Language English
Scenario WeWa007

This was a Skype play with Vince Hughes which he has very nicely wrapped a story around. This is good because this scenario needs help to make this a decent one. I had several issues with it as does not historically portray the battle, nor provide a balanced game for the players. I was intruged by the first look at the scenario, an American division trying to clear German remnants from the West Wall.

From the force standpoint, the Americans have the overwhelming numbers of infantry, tanks and OBA, but no transport. Movement will be slow as they will be traveling by foot. But the Germans can't be counted out with their forces. With both a Tiger and a JadgPanther they will give the infantry support to keep the American tanks watching their moves. German strongpoints also bolster town defenses too.

The real benefit is the setup, weather and victory conditions. The Germans have a large advantage with this. They have the ability to keep the Americans back as far as they can while holding the key hill with the bulk of there forces. Given the mud conditions that will force the American supporting units to be useless, this quickly tips the favor of the game to the German side. If the German setup with these in mind he will have a good chance to win.

My second issue is with the play, is the historical part of the battle. The Americans were tasked with securing the towns. But the VC's favor attacking the hill to the south east of all the towns. To have a chance at accomplishing a win the Americans will need to steer well clear of the towns and try to attack the hill. In our play I tried to stay with attacking the towns but that proved futile. An the American losses mounted.

So I see this as a possible good scenario but does require some re-though to the SSR's and VC's to bring this back into one I would play again.

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