Panzer Grenadier Battles on May 15th:
Afrika Korps #30 - Operation BREVITY: The Scots Guards Fall of France 1 #20 - Early Montcornet
Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
Good but troubled
Author campsawyer (United States)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants vince hughes (AAR)
Play Date 2012-09-20
Language English
Scenario WeWa007

This was a Skype play with Vince Hughes which he has very nicely wrapped a story around. This is good because this scenario needs help to make this a decent one. I had several issues with it as does not historically portray the battle, nor provide a balanced game for the players. I was intruged by the first look at the scenario, an American division trying to clear German remnants from the West Wall.

From the force standpoint, the Americans have the overwhelming numbers of infantry, tanks and OBA, but no transport. Movement will be slow as they will be traveling by foot. But the Germans can't be counted out with their forces. With both a Tiger and a JadgPanther they will give the infantry support to keep the American tanks watching their moves. German strongpoints also bolster town defenses too.

The real benefit is the setup, weather and victory conditions. The Germans have a large advantage with this. They have the ability to keep the Americans back as far as they can while holding the key hill with the bulk of there forces. Given the mud conditions that will force the American supporting units to be useless, this quickly tips the favor of the game to the German side. If the German setup with these in mind he will have a good chance to win.

My second issue is with the play, is the historical part of the battle. The Americans were tasked with securing the towns. But the VC's favor attacking the hill to the south east of all the towns. To have a chance at accomplishing a win the Americans will need to steer well clear of the towns and try to attack the hill. In our play I tried to stay with attacking the towns but that proved futile. An the American losses mounted.

So I see this as a possible good scenario but does require some re-though to the SSR's and VC's to bring this back into one I would play again.

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