Filling the Gaps Invasion of Germany #6 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 12th Infantry Division | |
United States | 1st "Big Red One" Infantry Division | |
United States | 746th Tank Battalion |
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Overall Rating, 4 votes |
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3.25
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Scenario Rank: --- of 940 |
Parent Game | Invasion of Germany |
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Historicity | Historical |
Date | 1944-09-16 |
Start Time | 10:00 |
Turn Count | 12 |
Visibility | Day |
Counters | 56 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 1: 11 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 153 |
AAR Bounty | 159 |
Total Plays | 3 |
Total AARs | 3 |
Battle Types |
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Inflict Enemy Casualties |
Meeting Engagement |
Urban Assault |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps |
Elsenborn Ridge | Counters |
Invasion of Germany | Base Game |
Introduction |
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The German 12th Infantry Division had become known as the Wild Buffaloes for their aggressive advance in Operation Barbarossa. The division had been thought destroyed in Russia in July, but a large number of survivors worked their way back to the unit. By mid-September the unit was over-strength, with an additional 2,000 men in training. Though originally ordered to assemble fully before being committed to combat, upon arrival at Aachen the situation had turned so desperate that a convoy of civilian buses, cars and mail trucks rushed them to attack the advancing enemy. |
Conclusion |
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The Wild Buffaloes managed to eject the lead elements of the 1st Infantry Division from Verlautenheide and halt all forward progress there. They then pushed on to the Siegfried Line near Munsterbusch where the 9th Panzer Division had been holding out in their pillboxes. Due to his poor performance the 9th Panzer Division commander was relieved of duty and 12th Infantry assumed control. It had been a banner day for the Wild Buffaloes as they had filled a void in the German lines and would frustrate the Big Red One at Verlautenheide for another week. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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Gap Filled, with Coffins | ||||||||||||
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This ended up being a meeting engagement. Both the Germans and the US forces met inside the town. Both sides occupied sides of the town and then engaged in assaults that carried through to the end. The US occupied 4 town hexes to the German 2, with 4 hexes being assaulted by both sides. The Germans had the edge initially, but lost it after suffering heavy losses. Even though they couldn’t take the town, they were still fighting over the southern edge of the town. Neither the Germans nor the US had enough VP to force a victory. Result was a hard fought draw. |
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0 Comments |
Stymied at Every Turn | ||||||||||||||
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This face-to-face, play-through ended was a basic meeting engagement on a single map board that went badly for both sides. It had been a long time since either of us had played PG, and we were very rusty. We tried using the newest rule set and felt that the Fog of War rule made game play tedious and gave the mostly defending US side the advantage. This scenario rapidly turned into a close assault slugfest resulting in neither side achieving their required victory conditions. Very poor leaders were drawn by both sides and poor combat & morale die rolls afflicted both opponents. As others have reported, both sides held town hexes when time ran out. The American side held 3 town hexes to the German side's 1, with ongoing assaults still in progress in 3 more contested town hexes. Both sides suffered heavy step losses. The end result was a costly and hard fought draw. |
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0 Comments |
A Decent Scenario Gone Bad | ||||||||||||||
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This was a hard fought, face-to-face, play-through of an older game in the PG series. As a rookie, I was only just becoming familiar with the rudiments of this fiddly game system. My opponent had not played the game in several years. The newer rule set was probably not the one to use in this encounter. The German offensive was hurt by the premature ending of several turns thanks to our using the optional Fog of War rule. It certainly helped the US side. This scenario was a close assault festival in bad weather. Neither side was able to achieve their required victory conditions. We both drew dueling sets of poor combat leaders and had miserable luck throwing combat and morale recovery dice. By the end, the US occupied 3 town hexes, and the Germans had just one. There were still some costly assaults going on in 3 towns. |
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0 Comments |