Saving the Supplies Invasion 1944 #10 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 352nd Infantry Division | |
United States | 175th "Dandy Fifth" Infantry Regiment | |
United States | 743rd Tank Battalion | |
United States | 747th Tank Battalion |
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Overall Rating, 4 votes |
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2.75
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Scenario Rank: --- of 940 |
Parent Game | Invasion 1944 |
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Historicity | Historical |
Date | 1944-06-09 |
Start Time | 11:30 |
Turn Count | 22 |
Visibility | Day |
Counters | 37 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 106, 107 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 144 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Scenario Requirements & Playability | |
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Invasion 1944 | Base Game |
Introduction |
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With the Allies dominating the air over Normandy, any German movement during daylight became dangerous. This situation along with the Allied advances on the ground greatly disrupted the German supply chain. The 352nd Infantry Division was already unable to provide adequate food and ammunition to its front line troops and now the supply depot at La Foret was threatened. As the "Dandy Fifth" (the U.S. 175th Infantry Regiment) raced forward, a German battle group of stragglers and rear-echelon troops struggled to delay them until the few supplies they had could be moved. |
Conclusion |
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The makeshift battle group managed to save most of the supplies by holding off the Americans for several hours before slipping away. Anything they could not move was destroyed instead of allowing it to fall into enemy hands. The crater left behind by the German engineers was big enough to park three trucks side by side at the bottom. While not listed in the marketing material for "Cerisy La Foret", a pleasant modern day inn in the area, a visit to the crater is almost certainly possible today. La Foret is nearly 2/3 of the way from Omaha Beach to St. Lo. Things seemed to be opening up for the Americans after a very tough four days. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Bocage sucks | ||||||||||||||
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This is the first of the game that my opponent and I attempted using the bocage rules. It is a straight forward attack/defend scenario. I was the American and Dan H was the German. I achieved a Major Victory as I was able to eliminate over ten step and he did not get any supplies off the board. I think this is a hard one for the Germans to win as the Americans have the numbers and can just keep grinding the Germans back. He did not place his STuGIII in a good position and I took advantage of that flanking him with my tanks. Placing myself to interdict the supplies as they tried to exit while my troops keep his troops pinned down. The only real problem we had is this game and several more to come was LOS in and through the bocage. |
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0 Comments |
Good die rolling is nice.....Whe none gets them | ||||||||||||||
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This is another scenario I will need to replay. The advanced rules say what the terrain effects are for trails all over Normandy. The scenario special rules says 1 - 4 is needed to generate a supply vehicle (truck or wagon). Where I goofed is thinking the road is a trail. The SSR even is written as vehicle move along the road. Make sure the US does not get a tank or 2 around both sides to fire on the truck (-1) armor value. A lot of misreading the scenario rules again to unbalance the scenario. To much of a hurry to play instead of taking 5 more minutes to read carefully. The trucks should get off the board in one turn as they have 8 mp. However one as to wait until turn 6 to start rolling to get a loaded supply. Going to play this one solo to see if the Germans do better. Using road movement instead of trail movement rate meaning not needing 3 turns to get off the board. As I read the rules and SSR more closely the Germans are not as bad off as I think after playing 6 scenarios. Some are getting a re rating |
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0 Comments |