Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Good die rolling is nice.....Whe none gets them
Author Dan_Huffman (Germany)
Method Face to Face
Victor United States
Participants Warhawk1955 (AAR)
Play Date 2016-12-28
Language English
Scenario IN44010

This is another scenario I will need to replay. The advanced rules say what the terrain effects are for trails all over Normandy. The scenario special rules says 1 - 4 is needed to generate a supply vehicle (truck or wagon). Where I goofed is thinking the road is a trail. The SSR even is written as vehicle move along the road.

Make sure the US does not get a tank or 2 around both sides to fire on the truck (-1) armor value. A lot of misreading the scenario rules again to unbalance the scenario. To much of a hurry to play instead of taking 5 more minutes to read carefully. The trucks should get off the board in one turn as they have 8 mp. However one as to wait until turn 6 to start rolling to get a loaded supply. Going to play this one solo to see if the Germans do better. Using road movement instead of trail movement rate meaning not needing 3 turns to get off the board. As I read the rules and SSR more closely the Germans are not as bad off as I think after playing 6 scenarios. Some are getting a re rating
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