Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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The Elusive Zheleznyakov
Edelweiss IV #41
(Attacker) Soviet Union vs Romania (Defender)
Formations Involved
Romania 6th Cavalry Division
Soviet Union Azov Flotilla
Display
Balance:



Overall balance chart for EdIV041
Total
Side 1 0
Draw 0
Side 2 5
Overall Rating, 6 votes
5
4
3
2
1
2
Scenario Rank: 939 of 940
Parent Game Edelweiss IV
Historicity Historical
Date 1942-08-24
Start Time 07:00
Turn Count 101
Visibility Day
Counters 17
Net Morale 0
Net Initiative 2
Maps 1: 3
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 170
AAR Bounty 153
Total Plays 5
Total AARs 4
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Conditions
Terrain Mods
Scenario Requirements & Playability
Edelweiss IV Base Game
Eastern Front Maps + Counters
Introduction

With the naval base at Temryuk fallen to a dawn attack by the Romanian 6th Cavalry Division, the monitor Zheleznyakov's crew can either scuttle their ship, surrender it, or try to break out into the Sea of Azov. Choosing to go down fighting, Senior Lietenant A. E. Kharchecnko set out along the Kuban River to fight their way to the sea.

Conclusion

The Romanian horsemen rode right down to the riverbanks to exchange fire with the passing monitor, and shot away most of its unarmored fittings including the rudder and steering wheel. But Zheleznyakov kept forging ahead, breaking out in the Temryuk Bay and into the Sea of Azov, though she would run aground soon afterward in no small part due to the damage suffered in this encounter.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Romania Order of Battle
Armata Română
Soviet Union Order of Battle
Navy
  • Misc

Display Errata (1)

1 Errata Item
Scen 41

The gunboat Zheleznyakov counter is included in the Edelweiss IV countermix but was not available in the units OOB. I entered the only Soviet Navy unit as a placeholder but when the Zheleznyakov is entered into the OOB this item should be replaced.

(Matt W on 2013 Jun 01)

Display AARs (4)

They Came, They Shot, They Died
Author thomaso827
Method Solo
Victor Romania
Play Date 2015-03-28
Language English
Scenario EdIV041

This has to be the shortest game of PG I have played. So short that I could include every detail in this AAR rather than my short narative.

Setup: Russian vessel, Zheleznyakov, starts off the south edge of board 3 to enter on turn 1 at a speed of 3 as designated in the scenario.

Romanians start out along the banks of the river. 37mm AT with transport wagon at the first bend, 0712. Next 2 cav with a Captain a 0912, another 2 cav at 0911 with an LT. The next 37mm AT gun with transport at 0809 and the third stack of 2 cav with the other LT and LTC at 0808, and lastly the 47mm set up east of the river at the bend at 0805.

Turn 1: Zheleznnyakov enters board, 0717, 0716, ends in 0715, sees and shoots at the 37mm AT gun in 0712, missing. The 37mm AT gun shoots back with it's AT value of 2, hitting with a roll of 9. The vessel has an armor value of 0, so the 9 plus the AT value of 2 gives a step loss. There goes the Zheleznyakov.

This is a short and fun little exercise in some rules that I probably wont get to use often, and makes a good solo target shoot game.

0 Comments
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One shot wonder
Author Matt W
Method Solo
Victor Romania
Play Date 2013-05-20
Language English
Scenario EdIV041

Don't you hate it when you spend the time to find the pieces, set up the games and it is over before you even get a chance to make sure you have the SSRs in mind?

The Soviet gunboat is trying to make it across the map to exit into the Sea of Azov. The scenario narrative give you the idea that the Romanian horsemen lined up along the riverbank and fired away wildly trying to cause the loss of the boat. It leaves out the fact that the Romanianas have three AT gun sections (two door knockers and a 47mm), which, against the "0" armor of the gunboat are more than adequate.

The gunboat enters the board and I decide to try at a 5 range one of the door knockers. It is Opportunity Fire and I roll a "10". Scenario over. As the summary mentions this is probably best for solo play and a whole bunch of them at once since it is likely that the Elusive Zheleznyakov will prove less elusive than it actually was...

3 Comments
2013-05-28 21:04

Matt, is it possible you used the wrong counter for the monitor? The OOB lists it with an armor of "3", not "0".

2013-05-29 11:56

The counter for the Zheleznyakov is a double sized counter included with Edelweiss. The counter in the database to date is the one included (I think) with the original Panzer Grenadier and is a generic gunboat (and is not double sided). The actual Zheleznyakov has a direct fire of 10-10 but an armor value of "0" leading to the result I had. It might be interesting to see what would have happened if the armor value was "3". I think it would have been a better scenario, but history was a "0".

I should note that the scenario conclusion indicates that the Zheleznyakov foundered upon its escape into the Sea of Azov, primarily due to damage resulting from this encouter so my result wasn't ahistorical, necessarily, merely not as exciting from a play perspective.

2014-02-21 19:50

TheDoctor and I just played this, but prior to reading these comments. I do wonder now regarding a misprint on the counter. Note on the last paragraph of p.54 of the Edelweiss booklet: "They (the Zheleznyakov class) ... had far better protection than previous monitors, with 30mm of armor on the conning tower and turret ..." Since the previous monitors, the Udarnyi, has an armor rating of '0' then perhaps Hugmenot's suggestion of '3' for the Zheleznyakov has some validity.

Query to APL for clarification? An armor value of '3' certainly would increase (from asymptotically approaching zero) the likelihood of the printed assault rules being of some use.

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You Sunk My River Boat, Part 2
Author TheDoctor (Romania)
Method Face to Face
Victor Romania
Participants Poor Yorek (AAR)
Play Date 2014-02-21
Language English
Scenario EdIV041

The Romanians setup along the river bank, with the anti-tank guns in the front. The Romanian gunboat enters on the south edge and begins firing at the Romanian anti-tank guns. The direct fire is normally ineffective, but the Romanians eventually lose a step due to compound demoralization. The Romanians finally get lucky with their anti-tank fire and the game ends with the gunboat sinking to the bottom of the river.

Result: Romanian Victory. Both sides lost one step.

1 Comment
2014-02-24 18:42

Unfortunately for TheDoctor, the Captain did not go down (to the bottom of the river indeed!) with the ship. No car keys for you, kiddo.

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You Sunk My River Boat!
Author Poor Yorek (Soviet Union)
Method Face to Face
Victor Romania
Participants TheDoctor (AAR)
Play Date 2014-02-21
Language English
Scenario EdIV041

Even with good rolling on the DF 7-col (7 col; + 1 vs. AT; -1 for range) where the ROM 47mm was demoralized and killed after a failed morale recovery, and other rolls 2x5 and 1x10 and 1x11, the Romanians with their 8-morale and +1 morale bonus leaders simply held against the M and M1 checks (I did demoralize a 10-moraled LT) until the eventual 10+ AT roll by a 37mm AT gun.

Were the Romanian morale 7/6 and had the monitor a '1' armor value this might be interesting.

0 Comments
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