Smash III: Bure, South of Rochefort, Belgium Britain's Bulge #4 |
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(Attacker) Britain | vs | Germany (Defender) |
Formations Involved |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Britain's Bulge |
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Historicity | Historical |
Date | 1945-01-03 |
Start Time | 10:00 |
Turn Count | 16 |
Visibility | Day |
Counters | 21 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: 25 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 155 |
AAR Bounty | 165 |
Total Plays | 1 |
Total AARs | 2 |
Battle Types |
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Hill Control |
Road Control |
Conditions |
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Minefields |
Off-board Artillery |
Severe Weather |
Scenario Requirements & Playability | |
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Britain's Bulge | Base Game |
Elsenborn Ridge | Maps + Counters |
Liberation 1944 | Counters |
Introduction |
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The British XXX Corps intended its offensive, titled Smash III, to relieve the U.S. VII Corps at the bottom of the pocket created by the Germans in December, not far from the Meuse River. The American troops could then fight the decisive battle towards Houffalize, to the north-east. XXX Corps planned to seize the villages of Bure and Wavreille, and then exploit in the direction of Grupont and Forrières on the river Lomme. In order to do this, they would first need to seize the heights above Bure, known as Chapel Hill, with the tanks of 2nd Fife and Forfarshire Yeomanry and the infantry of 8th/Rifle Brigade. |
Conclusion |
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Chapel Hill was a delightful and breezy elevation commanding an excellent view of the surrounding country and, what was more important, an uninterrupted view of the village of Bure. Of course, the Germans had emplaced themselves atop Chapel Hill. When the chapel itself, guarded on three sides by thick woods, was attacked there was a clash with German self-propelled guns (probably StuGIIIG from PzJg Abteilung 38) that ended up with several tanks of the 2nd Fife & Forfar Yeomanry disabled. Corporal Dave Findlay knocked out a German self-propelled gun, but was in turn wounded. The Fifes repelled a German counter-attack, hitting enemy vehicles at a range of about 2 miles. Quite a number of the Fife tanks were knocked out by enemy self-propelled guns before the hill was finally reported to be in British hands. “The night of the 3rd was very cold and rather dangerous,” Major A.A. McLoughlin wrote after the war. “The arrival of F Coy/8th Rifle Brigade near the top of the hill, late in the afternoon was both unheralded and unsung. If it sounds a frigid welcome, we were content to let it be so. . . . our mood was not particularly receptive to the picturesque charms of our surroundings, and . . . it was later to become frankly abusive after a few hours’ trench-digging. The 6th Airborne Division had a difficult task in Bure. This they finally accomplished with the tanks from the Fife and Forfar Yeomanry. Our own role meanwhile, and for the day to follow, with of course the support of the big boys, was to deny the enemy the use of the high ground and also prevent him exploiting any possible counter-attack. It is satisfactory to recall that the duty was effectively performed.” |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Close call for the Germans | ||||||||||||||
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The German Commander was tasked to keep the British from accomplishing two objectives (of three), so it was a matter of keeping the British off balance and keep retreating toward the hills in the North East of the map. The Germans did so but it was a tight one. (The Germans DID luck out with completely destroying a tank unit in a long shot!) |
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1 Comment |
Patiently Advance & Liberate the Hilltops & Road Segment, Major. | ||||||||||||||
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This was a 2-session play-through with the methodical & undaunted, Grognard Gunny, leading defending elements of the German 2nd Panzer Division, in deep snow terrain. I had attacking elements of the British 29th Armoured Brigade. Both sides drew middling leader sets. We used the FOW, smoke/illum, excess initiative, extended assault and tank riders optional rules. This was a small scenario on a single map board. British casualties became heavy beginning with game turn 6, when the Tommies got impatient & attempted to locate enemy minefields with both light tanks and their APCs. The initial session (game turns 1-6) featured a very slow British movement-to-contact from the southwest portion of the battle map, as the Tommies probed for the 3 minefields and pursued the slowly-withdrawing Jerries. Excellent German OBA and accurate long-range AT fire resulted in the sudden loss of 6 probing British steps during the sixth game turn. The Brits lost one level of initiative at that time. By then, the Tommies had liberated the first of the two sets of 40-meter summits and were approaching decisive range against the retreating German foot units in the snowy woods. Our second session (game turns 7-15) featured a frustrating set of game turns for the British culminating in the knowledge that they could only secure one set of 40-meter hilltop hexe and the road segment, thereby getting only one of their 3 objectives. The result was a German minor victory. There were 3 FOW-shortened turns of the 15 played. I give this gamey, but relatively balanced scenario a rating of 2, but recommend it SOLO play only. |
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1 Comment |
A bit too modest, Gunny!
In fact, the clever German Commander managed a near-flawless tactical withdrawal in mixed terrain covered with deep snow, and only lost 3 steps doing so. This is probably the hardest type of battlefield redeployment to pull off. Congrats!