Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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A Glimpse of the Future
Workers and Peasants #16
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 14th Panzer Division
Soviet Union 13th Guards Rifle Division
Soviet Union 1st Antitank Brigade
Display
Balance:



Overall balance chart for WoaP016
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Workers and Peasants
Historicity Historical
Date 1941-06-23
Start Time 12:45
Turn Count 18
Visibility Day
Counters 114
Net Morale 1
Net Initiative 2
Maps 2: 14, 15
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 165
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Road Control
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Eastern Front Counters
Road to Berlin Maps
Workers and Peasants Base Game
Introduction

After the infantry had ruptured the Russian lines, the panzers went forward to exploit the gaps. Knowing that Soviet armored units were deployed far from the front, no trouble was expected. The Germans couldn't have been more wrong.

Conclusion

While previous combatants had been unable to contain the panzers, the Red Army decided that using a number of antitank guns deployed in depth was the answer. Here the concept proved its merit, and the panzers were unable to exploit the infantry's success until Soviet 1st Antitank Brigade was forced to fall back due to pressure on its flanks. The concept would be constantly developed until it came to fruition at Kursk.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Soviet Union Order of Battle
Army (RKKA)

Display Errata (6)

6 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 537

Two German PzJr. 1 counters have their full strengths printed on the back, and reduced strengths on the front.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

The future will need to wait, but...
Author campsawyer
Method Solo
Victor Germany
Play Date 2013-12-02
Language English
Scenario WoaP016

This scenario is a very good one to highlight the Germans mobile forces against the rather static Soviet units. But the Soviets do get a chance to inflict some tanks losses as they have deployed a number of 76.2mm guns as AT weapons. This will have a good chance against the lighter armored PzIII's and short gun PzIV's. But the Germans did not come unprepared, that also have good OBA and mobile mortars to keep up with the tanks. Infantry is mounted on SPW's so they will be able to get into the battle quickly. The Soviets have the victory conditions on their side, the Germans must control the whole road to win, there is no other option for them. So the Soviets must just absorb the German attack and try to get one unit onto the road. It sound hard for both sides but it was quite fun to try to figure this one out.

The Soviets setup in a foward defense on the road, with most infantry and 76.2mm dugin to inflict the maximum damage as the German enter on the road. A second and third line are positioned about a half a kilometer and a kilometer and a half behind the first. These other two take advantage of some of the scarce cover for trees, towns and some fields. Concentrated fire will be the key to slow the Germans and force them to attack the masses of Soviets.

But the Germans, with there mobile force, advance on the board on the northwest edge. This minimized the Soviet OP fire and allow the tanks to use the cover of the woods to attack the second and third Soviet defense lines before having to tackle the main line. The Germans make it on the board and around the woods, but are surprise by long range 76.2mm AT fire, knocking out two steps of PzIII's before German OBA fire silences the guns. The German infantry deploys to take on the dug in Soviet infantry and quickly overruns the defensive line in a small field north of the road. This allows a gap to form between the main defense line and the third line.

From here the German tanks race south to capture the first road hexes. A second group overran the third line and opened the road for the lighter PzII's and Marders to look to get off the east edge. Meanwhile, main force engaged the Soviet main defenses. German OBA slowly destroyed all the 76.2mm guns but not before two more steps were lost. One group of Panzers was hit advancing on the main headquarters of the Soviets, then assaulted by some daring Soviets. The Germans threw in the PzIVE's to support, but they to were hit by Soviet Molotov cocktails and one step was lost. Quickly the German Major stabilized the situation by shifting a HMG and SPW251 to the assault. This reduced the brave Soviets.

One last band of Soviets tried to hold the western road hexes but as group of mounted grenadiers and PzIII's over ran and destroyed there dugin positions with the help of OBA. The last hex was stubborn as Soviet LT 10-0-1 was well dugin with his HMG and INF and put up heavy fire on the advancing grenadiers. PzIII's advanced to put fire on then hex but the 81mm mortars did the job with a step loss on the HMG and demoralizing the INF. Soon after the PzIII's over ran the remnants of the Soviets. After that the Germans position to block any Soviets from approaching the road to ensure the major victory.

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