Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Villers la Bonne Eau
Winter Soldiers #22
(Attacker) Germany vs United States (Attacker)
Formations Involved
Germany 1st SS "Leibstandarte Adolf Hitler" Division
United States 35th "Santa Fe" Infantry Division
Display
Balance:



Overall balance chart for WiSo022
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Winter Soldiers
Historicity Historical
Date 1944-12-30
Start Time 05:45
Turn Count 18
Visibility Day
Counters 76
Net Morale 0
Net Initiative 2
Maps 2: 22, 25
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 155
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Exit the Battle Area
Road Control
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Elsenborn Ridge Maps + Counters
Winter Soldiers Base Game
Introduction

With the year winding down, the Germans refused to relinquish the initiative around Bastogne to the Americans. This resulted in both sides attacking, and neither able to establish stable lines. In one case, the 35th Infantry Division had advanced and captured Lutrebois and Villers la Bonne Eau on the 29th. As the GIs rested and tried to improve their new positions, the newly arrived SS Lifeguard moved up with the intent of driving the 35th back out of the towns with a further goal of Assenois. Long before dawn the Germans made their move on Villers la Bonne Eau.

Conclusion

Headquarters, Sixth Panzer Army, originally envisioned great things for the SS Lifeguard. The loss of the majority of their vehicles and heavy weapons along with Kampfgruppe Peiper forced them to re-equip the division on the fly, but the results were haphazard at best. In addition, the supply trains were just starting to catch up to the division. Nevertheless, these efforts, added to the battle-hardened nature of the Lifeguard were sufficient to sweep away the defenders of Villers la Bonne Eau. Only Sergeant Webster Phillips, assigned as liaison with the reserve company, managed to escape. On the other hand, 6,000 shells had been fired at the Germans during the day, many of them equipped with the newly-released and absolutely deadly VT Close Proximity Fuse, and they wrought a terrible carnage on the attackers.

Additional Notes

SS transport counters are available as a free download from Avalanche Press. If not using these or other SS transport from other games, players should use regular German army transport as substitutes.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Schutzstaffel
  • Mechanized
  • Motorized
  • Towed
United States Order of Battle
Army
  • Motorized

Display Errata (3)

3 Errata Items
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 408

The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8.

(rerathbun on 2012 Mar 21)
Overall balance chart for 408

Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8).

(rerathbun on 2014 Feb 14)

Display AARs (1)

A Terrible Carnage Indeed
Author Poor Yorek
Method Solo
Victor United States
Play Date 2012-12-26
Language English
Scenario WiSo022

Playing solo allows one to explore scenarios with less emphasis on "winning" as such. In this scenario, I played the German side as though the VC of exiting 15 units off the northbound road on board 22 were the primary "mission orders" or highest priority. The Germans managed this, at a terrible cost as US OBA outperformed the Liebstandarte (even with its 24 OBA factor (150mm guns)). The US was able to control a single town hex and have units east of the N/S road of board 22 for a US minor victory.

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