What really Happened at Les Tscheous? Winter Soldiers #9 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 1st SS "Leibstandarte Adolf Hitler" Division | |
Germany | Kampfgruppe Peiper | |
United States | 30th "Old Hickory" Infantry Division |
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Overall Rating, 6 votes |
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2.83
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Scenario Rank: 818 of 940 |
Parent Game | Winter Soldiers |
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Historicity | Historical |
Date | 1944-12-22 |
Start Time | 09:45 |
Turn Count | 10 |
Visibility | Day |
Counters | 23 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 2: 22, 25 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 135 |
AAR Bounty | 165 |
Total Plays | 6 |
Total AARs | 2 |
Battle Types |
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Urban Assault |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Elsenborn Ridge | Maps + Counters |
Winter Soldiers | Base Game |
Introduction |
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The Americans slowly wedged Kampfgruppe Peiper into an untenable narrow corridor. If allowed to continue, Peiper and his men would have to either surrender, die, or escape on foot. Supplies could not reach them, and the fuel situation was desperate. Using the last of his reserves, Peiper sent a small strike force to expand the perimeter by taking Les Tscheous. |
Conclusion |
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The American unit's after action report declared that artillery fire sent the Germans reeling backwards and they never came close to entering the village. However, corps headquarters records also document that they stood up a scratch task force containing armor from one division and infantry from another to secure the village. As neither side mentions a night attack, one could conclude that Peiper's men did, in fact, take the village on this date, which then had to be recaptured. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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What really Happened at Les Tscheous? | ||||||||||||
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My fifth Panzer Grenadier scenario. Played solo in about 80 minutes as I am still referring to the rules quite often. American leader draw: 9-0-0 (MAJ), 9-1-1 (CAPT), 10-1-1 (LT). German leader draw: 10-1-1 (MAJ), 10-1-1 (CAPT), 8-0-0 (LT), 10-0-1 (LT). American set up 1 INF, the mortar, and LT in town. To simulate hidden units, I picked 6 hexes where American units could be hidden and rolled to determine if they were fact hiding there when the Germans moved within 2 hexes. It worked well enough. German set up the 8-0-0 LT with the two mortars on top of the hill in range of the town and the remaining units north of the road. The first German scouting platoon was killed when it moved adjacent to 2 INF. The Germans decided to extract revenge and assaulted that hex on the second turn. The assault lasted 4 turns before the Americans were eliminated and that left very little time to take the town. Adding to the challenge was the fact the PzIV H was demoralized and never recovered. I retreated the still hidden second stack of Americans towards the town on turn 7 as it was clear the Germans were going straight for the town. The fight for the town started on turn 8 and the assault on turn 9. The Americans survived the assaults quite easily, killing 3 steps of Germans while losing only 1 of their own. American victory. One lesson learned is to take into consideration how long it will take to eliminate a defensive position before assaulting it. If I were to replay this scenario, I would have the Germans bypass the American outposts and go directly for the town. I gave the scenario a 2 but I suspect it would rate a 3 or 4 in a ftf match. |
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0 Comments |
Hot knife through butter | ||||||||||||
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Whilst US OF demoralized the HMG and the piss-ant 7-0-0 Hauptsturmfuhrer recently sent over to the Waffen SS from the SD (having made a cuckold of the camp commandant), a stack of 2xGren + PzIVH + 10-1-1 veteran of the Eastern Front simply were devastating in assault. The US platoons holding the heavy woods/roads were quickly overrun. A few disruptions were fairly quickly recovered. Pretty much ditto story: even with the town bonus, the SS were on the 24-col and rolled well. The last hurrah for the US was disrupting the PzIVH platoon before Les Tscheous fell. Really wonder if one should not put 2xINF + HMG in the town and try to hold? Very different from the previous scenario where larger stacks of US INF "unleashed hell" on approaching grenadiers. |
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