Gates of Brest White Eagles #25 |
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(Defender) Poland | vs | Germany (Attacker) |
Formations Involved | ||
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Germany | 10th Panzer Division | |
Poland | 113th Light Tank Company | |
Poland | 82nd Infantry Regiment |
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Overall Rating, 4 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | White Eagles |
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Historicity | Historical |
Date | 1939-09-14 |
Start Time | 10:30 |
Turn Count | 24 |
Visibility | Day |
Counters | 77 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 2: 17, 4 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 138 |
AAR Bounty | 171 |
Total Plays | 4 |
Total AARs | 1 |
Battle Types |
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Road Control |
Urban Assault |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Road to Berlin | Maps |
White Eagles | Base Game |
Introduction |
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The Polish high command abandoned Warsaw on September 7th, moving to Brest-Litovsk (Brzesc in Polish)in eastern Poland, where the Polish Army maintained a large fortress complex but was not prepared to control the entire war effort. Once the Germans understood the move, they raced to capture the fortress both to decapitate Polish leadership and to snag the prize before their Soviet allies entered the war. The Polish high command deployed its last armored reserves to help hold the city - including the armored train Smialy. |
Conclusion |
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The Poles placed their weak garrison just north of the Brest fortress in an attempt to stop the Germans from seizing it "off the march." The Poles successfully slowed the German advance, but lost all their tanks in the effort and suffered serious casualties. The Germans would renew their assault the next day, while the high command made its way southward toward Romania. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Blockship |
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The Polish M17 tank is a relic of the First World War. It has only a 4-4 DF and a 1-3 AT capability. It doesn't move well and it is quite vulnerable to AT fire with only a "0" armor rating. Plus, like any tank, each step counts as 2 towards lowering initiative, etc. It does, however, take up space and if destroyed in a town hex, it can pretty much clog up the town to other vehicles. Nifty that the scenario includes rules for scuttling them if you so desire. Turns out that they actually performed well by combining their DF to cause some losses through opportunity fire and then ripping through some Pz IIs before being involuntarily turned into wreck markers. As a matter of fact, the picture in the White Eagles booklet of two M17s destroyed in a gate at Brest was quite evocative of my mapboard. I had three wrecks in one hex of a town directly next to another two, which sat next to a third hex with one wreck in it (the train). These wrecks then focused the flow of the German attack and resulted in additional shot up Pz Is and IIs as the train's 3-5 AT factor came into play. The Poles set up with a cordon of AT guns supported by National Guardsmen with their real strength in the towns. A very strong line was established in a choke point at the first town on Board 17 along the railroad, with some reserves in the second town as a stopgap should the first town fall. The Germans entered along the railroad, established LOS to the southernmost AT gun, subdued it with OBA and then used the town on Board 4 itslef as cover for the thin skinned tanks. The motorcycle troops continued to establish LOS to the AT guns and the German OBA rolled up the cordon exposing the first town. The German force then closed in to finish the job in combined arms assaults and close in DF fire. The Poles fought furiously and were only evicted from the last town hex on the last turn of the scenario. Losses were 38 steps of Poles and 21 steps of Germans (with tanks and trains counting as 2 each), so if the Germans were not able to kill off the last Poles the scenario would have been a draw. Die rolls slightly favored the Poles but not enough to change the basic results. I give this one a "4" in any play venue, ftf, solo, etc. It is a fussy scenario with lots of activations but well worth the fuss. |
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