Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Bicycle Races
White Eagles #16
(Defender) Poland vs Germany (Attacker)
Formations Involved
Germany 3rd Panzer Division
Poland Pomorska Cavalry Brigade
Display
Balance:



Overall balance chart for WhEa016
Total
Side 1 3
Draw 0
Side 2 11
Overall Rating, 15 votes
5
4
3
2
1
3.13
Scenario Rank: 678 of 940
Parent Game White Eagles
Historicity Historical
Date 1939-09-01
Start Time 06:00
Turn Count 12
Visibility Day
Counters 26
Net Morale 0
Net Initiative 1
Maps 1: 3
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 108
AAR Bounty 135
Total Plays 14
Total AARs 7
Battle Types
Bridge Control
River Crossing
Scenario Requirements & Playability
Eastern Front Maps + Counters
White Eagles Base Game
Introduction

The Polish Army deployed forward during the September Campaign, hoping to slow the German advance long enough for their French allies to launch their own promised offensive into Germany. That meant that in some places, Polish troops were stretched very thin. One of these was along the Brda River in the so-called Polish Corridor, where the Pomorska Cavalry Brigade had only its attached cyclist squadron available to hold the line.

Conclusion

The German probe across the river found the crossing lightly defended, but the Poles put up stiff resistance until tanks got across to their side. The Germans secured the bridge while the cyclists pulled back, and soon the entire panzer division was pushing forward into Poland.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
Poland Order of Battle
Wojska Lądowe
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)

Display AARs (7)

Dead Heroes Can't Hold
Author thomaso827
Method Solo
Victor Germany
Play Date 2015-09-05
Language English
Scenario WhEa016

My first game with the White Eagles book, this little fight has a company of Polish bycicle troops supported by a 37mm gun defending a bridge against 2 German infantry companies supported by an HMG, mortar and engineer platoons and a company of Pz-1s. This early war fight shows the proper use of a 37mm gun when used against the light armor of the time. As the German panzers made for the bridge with the infantry right behind them, the 37mm guns were able to take out 4 of 6 steps of tanks before finally being overcome in 3 turns of assault. The high Polish morale kept the troops going long after most would have been falling back. The Polish Captain held the hex adjacent to the east end of the bridge with 2 bycicle platoons while a good LT held the bridge itself with one more. Both hexes were assaulted early on as Germans struck directly from the west and also having crossed north of the bridge using the engineers help. As the defenders started losing steps, the Germans were able to switch out demoralized troops with good order troops, and the Polish commander succeeded in getting out of assault to join the troops on the bridge on turn 11, hoping to hold out there in a last stand, but the German luck won out and the last 2 steps of bycicle troops along with both leaders were killed to a man, demoralizing most of the attack force in the process, but leaving one good order platoon and 2 disrupted leaders to claim ownership while the closest Polish troops were in the town with no leadership, and the last Polish LT had earlier fled towards the woods to the west of the bridge and had no chance of regrouping an attack force to contest the bridge. Very good fight right up to the last.

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Meatgrinder on the bridge
Author Jockulus
Method Solo
Victor Germany
Play Date 2023-10-21
Language English
Scenario WhEa016

With little time to spare, the Germans raced forward to engage the sole Polish platoon defending on the bridge. Polish defensive fire was only moderately effective. To the south, the German combat engineer moved towards the river with two tank units, with the third trying to support the attack on the bridge. The Poles had an ATG which had a field day against the German armour, consistenly rolling highly and near destroying all Axis armour over the course of the game. The Germans assualted the bridge, and both sides reinforced troops into the assault throughout the game. The Poles were whittled down until they had nothing left. On the second last turn the last half platoon was demoralised and only just failed a recovery roll, forcing a retreat off the objective. The Germans consolidated on the bridge with one turn to spare, a close victory!

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Fun but flawed scenario.
Author Greyfox
Method Solo
Victor Germany
Play Date 2008-05-26
Language English
Scenario WhEa016

This is a pretty good scenario despite lack of balance. I can't see how the Polish side can win. There are few good options available to the Poles. The victory conditions requires the German player to control the bridge by the end of play. That takes some interpretation, but since I am an Army officer I interpreted it using the doctrinal definition of the tactical task control - a task that requires the commander to maintain physical influence over a specified area to prevent its use by an enemy or to create conditions necessary for successful friendly operations. Basically, I interpreted it to mean that in order for the Germans to win, they had to be able to not only cross the bridge (own it) , but had to be able to advance freely beyond the adjacent hexes on the opposite shore; in other words the Germans have to clear the Poles from any hex adjacent to the Bridge.

Set-up options are limited. The scenario requires the Poles to defend on the bridge or immediately to the east of it (recommend hexes 0808 and 0809). Either way their four cyclists must dig in almost immediately. With a little luck or they can be dug in before being assaulted by armor or prevented by direct fire or indirect fire from completing the task. But it takes luck... While doing this they have to have their 37mm anti-tank gun platoon in overwatch position. Perhaps the best is in Hex 0610 (a town hex that provides the best balance of protection and fields of fire for the AT platoon, but gives up any ability to observe or fire on the southern segments of the river) or hex 0606 (which commands the approaches from the south and from the west but leave the guns vulnerable to indirect fire). The Poles have limited tactical options. Turns 1 and 2 are limited to digging in for the cyclist platoons, and opportunity fire or direct fire for the AT Guns. If, and I say if, the poles can get dug in by the end of turn 2 with at least 3 but preferably all 4 cyclist units it will make make an assault on their position almost suicidal; with the Poles able to mass direct or opportunity fires against Germans in the adjacent bridge hex. A German attempt a frontal assault in order to secure the bridge and punch a hole through Polish defenses will likely force the Germans through a meat grinder, at least until they can get at least one platoon to assault each dug in position (hexes 0808 and 0809). Then the first fire capability will bloody them further still, before the Germans can get effects. Once the Germans survive the first fires they will tie down the Poles long enough to build combat power and eventually wear down the poles through strong assaults. The risk associated with a frontal assault forces the Germans to consider a flanking move using their engineer to try to cross the river and maneuver against the Bridge from either north or south. A commander not wishing to assault this position frontally should keep his armor behind the northern forest. Push infantry and mortars to the edge of the wood-line or just to the east and conduct strong long range fires against the Poles. This will force the Poles to remain in place, and discourage them from repositioning so that the Germans can attack across the open ground to the north, use the engineer to effect a river crossing and pour a minimum of an Infantry company and the panzer company across the river. Most likely this will be conducted in the face of anti-tank fire from the repositioned AT platoon. The problem I have with the scenario is that, unless either the Poles rolls incredibly well, or the Germans roll poorly (especially when crossing

the river), the Germans will win. It just takes time. The Poles have absolutely no ability to conduct a fighting withdraw. If they lose the bridge they lose, it doesn't matter that their is a town that they could fall back to and still prevent the establishment of an effective bridgehead by the Germans.

I believe that the Poles hands are too tied in this scenario. They can't give up the bridge and defend further back, because the German's win. They are facing overwhelming combat power, but start the scenario without any defensive positions, and are forced to dig or die, without effectively responding to direct or indirect fire. They don't begin the scenario dug in, so any German Commander worth his salt will be on top, and unless the Poles secure the initiative in the third turn will assault him prior to receiving an effective direct fire. Finally, it doesn't take into effect the superb defensive terrain provided by the town or the forest hexes just east of the Bridge. From both positions the Poles could control harass or destroy traffic coming across the bridge with both small arms and AT fire.

The germans routinely seem to win this fight by the ninth or tenth turn if they play cautiously. Two recommendations to make it more challenging:

1) Expand the scenario to 16 turns, and force the Germans to clear to the the Poles out of all town Hexes up that could range the Bridge (0610,

0509, and 0510) as well as forest hexes (0508, 0607, and 0606).

2) Allow the cyclists to play dug in. I think it would be realistic to secure both the bridge and any terrain from which the Poles could prevent a practicable bridgehead.
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On your bike Jerry
Author waynebaumber (Poland)
Method Face to Face
Victor Poland
Participants vince hughes (AAR)
Play Date 2010-06-07
Language English
Scenario WhEa016

This is a cool litle scenario, and should be a close run thing. However when drawing leaders I got lucky with a +2 morale leader this helped a great deal. The German commander decided on a less than subtle approach possibly due to time constraints and advancded directly towards my positions. The plucky Poles manning my 37 A/T gun thought Christmas had come early and played havoc with the Pz1s facing them. The German inf were repulsed by well aimed and steady rifle fire for a famous victory. A nice little quickie scenario

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White Eagle, Scenario #16, Bicycle Races
Author JayTownsend
Method Solo
Victor Germany
Play Date 2010-01-01
Language English
Scenario WhEa016

I am not sure how the Polish can win this scenario. I blow them out of there with the Germans. A clear German victory! My only highlight for the Polish was taking out two step of PzI's but no big deal, the Germans still had 4 more steps of these and a boat load of Infantry. Polish, nothing left! Bicycles against tanks, not a good idea, yes they did have one 37mm AT gun but once it was gone.....

I still had fun playing this quick scenario, but in my option, this one favors the Germans.

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Bicycle Races - Next Time Try Some Subtlety
Author vince hughes (Germany)
Method Face to Face
Victor Poland
Participants waynebaumber (AAR)
Play Date 2010-06-07
Language English
Scenario WhEa016

‘Bicycle Races ’

Brda River : 1st September 1939

Scenario played 7th June 2010

The Polish Army deployed forward during the September Campaign, hoping to slow the German advance long enough for their French allies to launch their own promised offensive into Germany. That meant that in some places, Polish troops were stretched very thin. One of these was along the Brda River in the so-called Polish Corridor, where the Pomorska Cavalry Brigade had only its attached cyclist squadron available to hold the line.

Two companies of infantry from the 3rd Panzer Division and 3 platoons of PzI’s were tasked with forcing the bridge over the Brda River. The Polish cycle squadron had deployed on the bridge in an arrowhead formation, with a 37mm AT gun behind the bridge and more troopers, but more importantly the excellent Kapitan Baumbowski. This was a man the troopers highly respected and would fight and die for. Morale would not be an issue in this battle.

The Germans advanced in a wide firing line, and initially, after laying down some concentrated fire on the now dug-in defenders, it appeared the 2 Polish platoons on the bridge were wavering. Seeing this, the 12 PzI’s sped forward. Just as the invaders closed in, Baumbowski had rallied these troopers and with his guidance, they astonishingly fought off the tank attack, dropping a few grenades down the metal-lumps turret-hatches too. The 37mm platoon also made hay in the target rich environment picking off tanks as they rolled onto the bridge itself. The German Major, seeing this mini-catastrophe ahead of him, once more directed well-aimed infantry fire at the bridge. Suddenly, under such a hail of bullets, more than an acceptable number of Pormorska Brigade’s troopers fell where they stood. Even with Baumbowski’s leadership efforts one may have asked “Was the battle swinging back the Germans way” ?

The German Major continued to direct his soldiers’ fire at the target and objective and with the attack nearing the 3 hour mark, events dramatically took a turn. If the German infantry thought they were about to seize the bridge, one solitary bullet ended those ideas. Imploring his company to greater deeds and directing fire hands-on, the Major, standing and shouting as he was, was struck through the temple by a 7.62mm bullet from enemy fire. Down he slumped to his knees and then forwards onto his face, laying motionless, and an inanimate shell of just 3 seconds before. After this brief 3 to 4 second pause, the sounds of battle became apparent again to those involved, and the German infantry withdrew. They would await further resources, lick their wounds and carry on at a future hour. For now though, the Poles would hold the crossing.

German casualties came to 12 PzI tanks and around 46 infantry and engineers combined. The Polish left some 45 fallen at the bridge, including that brave 37mm platoon that had wrought so much damage on the enemy’s tanks.

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Bent Spoke
Author Matt W
Method Solo
Victor Germany
Play Date 2012-11-08
Language English
Scenario WhEa016

A company of Polish bicylists are tasked to hold a bridge as a light force of Germans with twice the infantry and three platoons of Pz Is attempt to take it from them. The German forces also have some engineers and some HMG support. The Poles have one platoon of 37mm AT guns.

The cyclists begin the sceanrio deployed at the bridge with the AT gun in the woods to the south of the bridge. The Germans, relecting on the short turn length and victory conditions that only call for control of the bridge push directly on the Poles at the bridge. By turn three the bridge is under assault and the fight remains for another 7 turns until all the Polish infantry is destroyed. In my game the AT guns were ineffective but even if they had been able to destroy and demoralize all the tanks the Germans still would have taken the bridge.

This appears to be heavily slanted against the Poles and without a real step loss concern the Germans can throw caution to the wind and the Poles into the dead pile. I give it a "2" as the only lesson to be drawn is to dig in before they get there, if you can. I couldn't as the initiative went to the Germans early and often.

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