Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Cavalry
White Eagles #14
(Defender) Poland vs Germany (Attacker)
Formations Involved
Germany 1st Cavalry Division
Poland Mazowiecka Cavalry Brigade
Display
Balance:



Overall balance chart for WhEa014
Total
Side 1 1
Draw 0
Side 2 5
Overall Rating, 5 votes
5
4
3
2
1
3.4
Scenario Rank: 494 of 940
Parent Game White Eagles
Historicity Historical
Date 1939-09-01
Start Time 05:30
Turn Count 24
Visibility Day
Counters 50
Net Morale 0
Net Initiative 0
Maps 2: 21, 3
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 130
AAR Bounty 159
Total Plays 6
Total AARs 3
Battle Types
Bridge Control
Road Control
Urban Assault
Scenario Requirements & Playability
Eastern Front Maps + Counters
Road to Berlin Maps
White Eagles Base Game
Introduction

On the right flank of the German Third Army striking southward out of East Prussia, the German 1st Cavalry Brigade attacked the Polish Mazowiecka Cavalry Brigade along the Ulatkowka River. The September Campaign is best remembered today as the birthplace of blitzkrieg, but a large-scale clash of cavalry was among its very first battles.

Conclusion

A few mounted clashes actually occurred on this front, and the Polish horsemen held their sector against the German cavalry's attack. Thrown back across the river, the Germans re-grouped to try again, but the next day the Poles had withdrawn thanks to increasing gains made by the German 12th Infantry Division just to the west.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Towed
Poland Order of Battle
Wojska Lądowe
  • Mechanized
  • Towed

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 691

One unit of Polish Calvary from White Eagles has a printed movement of 5, it should be 6 like the rest.

(garbare83686 on 2023 Aug 13)
Overall balance chart for 1063

Taczankas are not susceptible to the 1 column shift during bombardment for shooting at loaded wagons.

(Shad on 2010 Dec 15)

Display AARs (3)

Cavalerie
Author Ifig
Method Solo
Victor Poland
Play Date 2011-09-19
Language English
Scenario WhEa014

Attaque de cavalerie allemande au-delà d'une rivière. Les allemands ont le nombre pour eux plus beaucoup d'artillerie ; les polonais ont le moral (8/8 contre 7/6 pour les allemands). Les allemands commencent par envoyer des détachements de cavalerie sur les bois à l'ouest et les montagnes à l'est avant d'envoyer la force principale sur la route. Ils sont repoussés à l'ouest mais s'installent sur la colline qui domine la ville à l'est. L'attaque principale sur la route est bloquée par la cavalerie polonaise, mais les forces s'épuisent assez vite. Tout peut basculer dans un sens ou dans l'autre après la moitié du scénario.

Au final, les polonais arrivent à repousser tous les allemands, menés par un Porucznik indestructible (11-1-2). Ils gagnent alors qu'ils leur restent 6 pas sur le terrain. Les allemands se regrouperont et traverseront demain...

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A brutal little fight
Author Michael Murphy
Method Solo
Victor Germany
Play Date 2012-10-18
Language English
Scenario WhEa014

Since this was a solo affair I semi-scripted the opening setup and moves.

The Poles set up the mortar on the eastern bd 21 hill, covered by 2 TKS platoons. The HMG and Chor set up directly on the bridge. I set the heavier gun up in the southernmost woods. The Cavalry were bunched up in the western woods on bd 21. The idea was that the Germans would cross the river and push through the tank/support artillery. The Cav tucked away in the woods were in effect hidden; not to reveal their presence until the time was right.

The Germans were tasked with clearing the north-south road and neutralizing the supporting guns. Any Cavalry that appeared would be dealt with. After the first two - three hours the Germans were spread out along the road. That's when the Polish Cavalry advanced onto the battlefield.

Things heated up quickly as both side's Cavalry began to close in and begin firing, charging, and going to close assaults. German morale was low, costing them numerous DIS and DEM results. However, backed by powerful OBA and two 81 Mortars, the Germans finally got the upper hand over their nnumerically smaller opponents.

I called the game with at least an hour and a half to go. The Poles came out of this fighting with one platoon and two half-platoons of Cavalry remaining. While the Germans took losses too, they retained enough good order units capable of completing their mission.

For being a Cavalry slugfest I give this one a 4.

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It's the Artillery what won it
Author waynebaumber
Method Solo
Victor Germany
Play Date 2021-02-06
Language English
Scenario WhEa014

This scenario is a cavalry v cavalry battle on the first day of WWII. German cavalry advance against their Polish counterparts, the Poles have better inherent firepower, better morale and even some tankettes in support, the Germans have ENG, HMG but also have very good OBDA. The German force seep forward and have little difficulty in seizing the bridge on board 3, accurate artillery is forcing the Polish horseman to seek cover in woods and towns, by halfway through the scenario Polish forces have been pushed back to the southern towns which need top be held, up to this point losses had been fairly even but now the Poles have to stand and fight. The next 2 hours of game time are spent in urban fighting as the the Germans slowly clear the towns, Polish losses are slowly mounting while German losses are relativity light in this stage of the battle. German numbers mean that DEM units are pulled out of the assault's in time to recover while the Poles do not have this ability, and when forced out of positions they are bombarded by German Mortars and artillery. By game end some town hexes remain in Polish hands but the majority are cleared and the main North South road is also clear of Polish units. A major German victory. *Not a bad scenario, however a competent German player should be able to muscle his way to a win. *

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