|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
1 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
1 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 1 vote |
|
Scenario Rank:
--- of 940 |
Parent Game |
White Eagles |
Historicity |
Historical |
Date |
1939-09-28 |
Start Time |
08:00 |
Turn Count |
30 |
Visibility |
Day |
Counters |
88 |
Net Morale |
0 |
Net Initiative |
0 |
Maps |
4: 18, 19, 21, 6 |
Layout Dimensions |
112 x 43 cm 44 x 17 in |
Play Bounty |
156 |
AAR Bounty |
227 |
Total Plays |
1 |
Total AARs |
0 |
Introduction
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With the Soviet Union's 17 September invasion from the east, Poland's tiny hopes of holding out for an Allied offensive in the west vanished. Gen. Wilhelm Rueckemann, commander of the Polish Border Guard, gathered what troops he could from the eastern garrisons and began to march westward. The Poles soon entered a "free zone" between the German and Soviet armies, where neither entered for fear of offending the other. But with Poland collapsing around them, the troops demanded action and some began to desert in hopes of finding units still fighting the invaders. Rueckemann, believing he had to attack the invaders or watch his command dissolve, set out to find the hated Red Army. Locating the enemy near the town of Szach, he sent out mounted scouts to lure the Soviets onto prepared Polish positions.
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Conclusion
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The Poles blunted the Soviet attack, which blundered into prepared positions and suffered the loss of all its tanks to Polish Bofors guns. The Poles then mounted an attack of their own, capturing the Soviet regiment's headquarters with its secret papers along with nine tanks. The action does not match Soviet accounts, of course, which do not even place 52nd Rifle Division in the invasion force. And the Polish version does little to explain how Rueckemann won a crushing victory, yet reported having lost 2/3 of his strength just two days later.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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Soviet Union Order of Battle
3 Errata Items |
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One unit of Polish Calvary from White Eagles has a printed movement of 5, it should be 6 like the rest.
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The reduced direct fire value in Kursk: Burning Tigers is 4-4.
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Kommissars never get morale or combat modifiers. Ignore misprints.
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