Children of Warsaw
White Eagles #9
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(Defender)
Poland
|
vs |
Germany
(Attacker)
|
|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
1 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
1 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 1 vote |
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Scenario Rank:
--- of 940 |
Parent Game |
White Eagles |
Historicity |
Historical |
Date |
1939-09-16 |
Start Time |
07:00 |
Turn Count |
40 |
Visibility |
Day |
Counters |
113 |
Net Morale |
0 |
Net Initiative |
0 |
Maps |
2: 2, 21 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
155 |
AAR Bounty |
227 |
Total Plays |
1 |
Total AARs |
0 |
Introduction
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Repulsed in their first attempts to capture Warsaw, the Germans moved troops around the city to attack from all directions. On the eastern bank of the Vistula, Col. Stanislaw Sosabowski's elite 21st "Children of Warsaw" Infantry Regiment prepared to defend their home city from waves of Nazi attackers.
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Conclusion
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Sosabowski's men suffered 40 percent casualties, but they held the suburb of Praga against repeated German attacks. The claimed "annihilation" of 11th Infantry's 23rd Infantry regiment was over-optimistic at best: while the Germans suffered terrible losses they re-grouped and would try again for three more days before breaking off the their assaults.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
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3 Errata Items |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
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The movement allowance on the counters in Airborne is misprinted. It should be "3."
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