Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Skilled Instruction
White Eagles #6
(Defender) Poland vs Germany (Attacker)
Formations Involved
Germany 1st Gebirgs Division
Germany 2nd SS "Germania" Infantry Regiment
Poland 35th Reserve Infantry Division
Display
Balance:



Overall balance chart for WhEa006
Total
Side 1 4
Draw 1
Side 2 1
Overall Rating, 6 votes
5
4
3
2
1
3.17
Scenario Rank: 650 of 940
Parent Game White Eagles
Historicity Historical
Date 1939-09-12
Start Time 22:30
Turn Count 12
Visibility Night
Counters 34
Net Morale 1
Net Initiative 1
Maps 2: 15, 4
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 122
AAR Bounty 165
Total Plays 6
Total AARs 2
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Reinforcements
Scenario Requirements & Playability
Eastern Front Maps + Counters
Road to Berlin Maps
Sinister Forces Counters
White Eagles Base Game
Introduction

With the ancient city of Lwow seemingly open to a quick strike, Gen. Ludwig Kubler of 1st Mountain Division ordered Col. Friedrich Schorner of 98th Mountain Regiment to take a small motorized task force and try to seize the city. Schorner had spent some years between the wars as a military instructor to the Waffen SS and had a good relationship with the officers of the Germania Regiment attached to the division. But the quality of said instruction was open to question...

Conclusion

The Germans could have achieved surprise, but Schorner - later to become the general best loved by Hitler and most hated by German soldiers - insisted on roaring straight down the road toward the city, alerting the Poles. The small Polish force repelled his first assault and, when reinforcements arrived, drove them back the way they had come. Lwow would hold out for 10 more days.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
  • Towed
Schutzstaffel
  • Motorized
Poland Order of Battle
Wojska Lądowe
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)

Display AARs (2)

White Eagles #6 Skilled Instruction
Author JayTownsend
Method Solo
Victor Poland
Play Date 2010-01-01
Language English
Scenario WhEa006

As the Germans I rushed to the town hexes on board #4, as that is where the victory points were, 2 per town hex and 1 for each eliminated step. I used the Kubel's as APCs, as they have a 2 DF and don't count against stacking and they don't count against step losses either. I lost one of them in combat. Really the Germans are hard pressed to take the town with weaker INF and a short time frame. They do have more units but it didn't help much, as they knocked out the Polish Artillery piece early, which send the Polish Reinforcements in early.

As the Polish, just setup in the town hexes on board 4 for protection and hold on and hope for fast reinforcements.

In the End, The Germans Had 6 points of controlled town hexes and only one point for eliminated Polish steps. While the Polish had 6 points of controlled town hexes and 3 points for eliminated German steps.

The Polish win 9 point to 7 points over the Germans.

Attacking town hexes with weak forces can be frustrating.

0 Comments
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Malas Decisiones
Author Aclares (Germany)
Method Face to Face
Victor Poland
Participants unknown
Play Date 2013-05-08
Language Español
Scenario WhEa006

Aparte de la baja calidad de las tropas SS, por mi parte tomé dos malas decisiones en dos asaltos que me costaron la derrota.

Eso sin contar la suerte del polaco que superó tres tiros M2 en un asalto a su artillería.

2 Comments
2013-05-09 13:07

¿Quién fue su oponente? ¿Son un miembro aquí? (traducción de Google)

2013-05-10 05:08

Is not a member. Is my cousin, he likes wargames.

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