Skilled Instruction White Eagles #6 |
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(Defender) Poland | vs | Germany (Attacker) |
Formations Involved | ||
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Germany | 1st Gebirgs Division | |
Germany | 2nd SS "Germania" Infantry Regiment | |
Poland | 35th Reserve Infantry Division |
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Overall Rating, 6 votes |
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3.17
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Scenario Rank: 650 of 940 |
Parent Game | White Eagles |
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Historicity | Historical |
Date | 1939-09-12 |
Start Time | 22:30 |
Turn Count | 12 |
Visibility | Night |
Counters | 34 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: 15, 4 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 122 |
AAR Bounty | 165 |
Total Plays | 6 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Hidden Units |
Reinforcements |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Road to Berlin | Maps |
Sinister Forces | Counters |
White Eagles | Base Game |
Introduction |
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With the ancient city of Lwow seemingly open to a quick strike, Gen. Ludwig Kubler of 1st Mountain Division ordered Col. Friedrich Schorner of 98th Mountain Regiment to take a small motorized task force and try to seize the city. Schorner had spent some years between the wars as a military instructor to the Waffen SS and had a good relationship with the officers of the Germania Regiment attached to the division. But the quality of said instruction was open to question... |
Conclusion |
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The Germans could have achieved surprise, but Schorner - later to become the general best loved by Hitler and most hated by German soldiers - insisted on roaring straight down the road toward the city, alerting the Poles. The small Polish force repelled his first assault and, when reinforcements arrived, drove them back the way they had come. Lwow would hold out for 10 more days. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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White Eagles #6 Skilled Instruction | ||||||||||||
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As the Germans I rushed to the town hexes on board #4, as that is where the victory points were, 2 per town hex and 1 for each eliminated step. I used the Kubel's as APCs, as they have a 2 DF and don't count against stacking and they don't count against step losses either. I lost one of them in combat. Really the Germans are hard pressed to take the town with weaker INF and a short time frame. They do have more units but it didn't help much, as they knocked out the Polish Artillery piece early, which send the Polish Reinforcements in early. As the Polish, just setup in the town hexes on board 4 for protection and hold on and hope for fast reinforcements. In the End, The Germans Had 6 points of controlled town hexes and only one point for eliminated Polish steps. While the Polish had 6 points of controlled town hexes and 3 points for eliminated German steps. The Polish win 9 point to 7 points over the Germans. Attacking town hexes with weak forces can be frustrating. |
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0 Comments |
Malas Decisiones | ||||||||||||||
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Aparte de la baja calidad de las tropas SS, por mi parte tomé dos malas decisiones en dos asaltos que me costaron la derrota. Eso sin contar la suerte del polaco que superó tres tiros M2 en un asalto a su artillería. |
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2 Comments |