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As Fast As a Leopard Waltzing Matilda #7 |
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(Attacker) Japan | vs | Australia (Defender) |
Formations Involved | ||
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Australia | ![]() |
4th Light Horse Regiment |
Japan | ![]() |
4th Cavalry Brigade |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 968 |
Parent Game | Waltzing Matilda |
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Historicity | Alt-History |
Date | 1942-09-01 |
Start Time | 08:00 |
Turn Count | 26 |
Visibility | Day |
Counters | 72 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 5: 1, 15, 5, 6, 7 |
Layout Dimensions | 140 x 43 cm 55 x 17 in |
Play Bounty | 177 |
AAR Bounty | 167 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Road Control |
Scenario Requirements & Playability | |
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Afrika Korps | Counters |
Eastern Front | Maps |
Guadalcanal | Counters |
Road to Berlin | Maps |
Secret Weapons | Counters |
Waltzing Matilda | Base Game |
Introduction |
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The Japanese conquest of Malaya relied on rapid movement through and around Allied positions, using bicycles, trucks and simple rapid marching. An invasion of Australia would likewise depend on rapid movement to isolate Australian forces and obtain local superiority - while the continent's garrison wasn't very large, the Japanese estimated they could at best land ten divisions. Even that, with hindsight, appears a fantastic stretch. |
Conclusion |
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Japan possessed a cavalry tradition as vain as any Western power's, but the large cavalry units spent the war in China. Transporting them to Australia would have given the invaders a mobile force able to fuel itself from local resources, but like all Japanese units they would have faced determined resistance. |
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