Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Beaches of Netanya
Voice of the Arabs #10
(Defender) State of Israel vs Kingdom of Jordan (Attacker)
Formations Involved
Kingdom of Jordan 1st 'Princess Alia' Infantry Brigade
State of Israel 5th Reserve Infantry Brigade
Display
Balance:



Overall balance chart for VoAb010
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
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4
3
2
1
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Scenario Rank: --- of 940
Parent Game Voice of the Arabs
Historicity Alt-History
Date 1967-06-04
Start Time 06:00
Turn Count 24
Visibility Day
Counters 104
Net Morale 0
Net Initiative 4
Maps 2: 66, 71
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 243
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Urban Assault
Beach Control
Conditions
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Sword of Israel Base Game
Voice of the Arabs Base Game
Introduction

The seaside town of Netanya lay less than ten miles from the Jordanian border. That made it the objective of the Royal Jordanian Army's 1st "Princess Alia" Infantry Brigade, one of the kingdom's tough Bedouin outfits facing a brigade of lsraeli reservists. A breakthrough would sever Israeli communications between north and south, and carry heavy symbolism for both sides.

Conclusion

Backed by their own Centurions, the Jordanian infantry fought their way through a determined Israeli defense to touch the Mediterranean. The Voice had another victory to proclaim to the Arab world, once again manufactured from whole cloth.

In the actual Six-Day War, the Princess Aliya Brigade was the one thrown onto the defensive (which it carried out successfully until its flanks were unhinged).


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Kingdom of Jordan Order of Battle
Royal Jordanian Army
  • Mechanized
State of Israel Order of Battle
Israeli Defense Forces
  • Motorized
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