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Operation Tariq Voice of the Arabs #7 |
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| (Defender) State of Israel | vs | Kingdom of Jordan (Attacker) |
| Formations Involved | ||
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| Kingdom of Jordan | ![]() |
40th Armoured Brigade |
| State of Israel | ![]() |
4th Reserve Infantry Brigade |
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| Overall Rating, 1 vote |
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4
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| Scenario Rank: --- of 1093 |
| Parent Game | Voice of the Arabs |
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| Historicity | Alt-History |
| Date | 1967-06-04 |
| Start Time | 07:00 |
| Turn Count | 20 |
| Visibility | Day |
| Counters | 112 |
| Net Morale | 0 |
| Net Initiative | 1 |
| Maps | 2: 64, 66 |
| Layout Dimensions | 56 x 43 cm 22 x 17 in |
| Play Bounty | 185 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Battle Types |
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| Inflict Enemy Casualties |
| Road Control |
| Urban Assault |
| Conditions |
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| Anti-infantry Wire |
| Entrenchments |
| Minefields |
| Off-board Artillery |
| Randomly-drawn Aircraft |
| Scenario Requirements & Playability | |
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| Sword of Israel | Base Game |
| Voice of the Arabs | Base Game |
| Introduction |
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North of the narrow corridor connecting Jerusalem to the rest of Israel, the Royal Jordanian 40th Annored Brigade had the task of breaking through the Israeli cordon to link up with Jordanians advancing from the south. The Israelis held the corridor with a second-line outfit, having placed their main effort on the Sinai front. With the Egyptian victories there, their Central Front faced extreme challenges. |
| Conclusion |
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With most Israeli armor facing the Egyptians, and control of the air in the hands of the Arab air forces, the Israeli reservists could not hold back the Jordanian armor. The Jordanian tanks rent the Israeli brigade in two, and rumbled on to join up with the 27th "Imam Ali" Infantry Brigade. In the actual Six-Day War, the Israeli Air Force was fully intact rather than destroyed, and kept the Jordanian armor from even beginning this attack. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| Fire from above | ||||||||||||||
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Voices of the Arabs is a clever expansion to Sword of Israel. It pictures the battle as seen by an Egyptian radio propagandist. As a consequence, Jordanians are efficient in this scenario and they are on the attack with a lot of good tanks. israeli who are efficient too have AT jeeps, supershermans and more infantry. We wanted to test the new PG Modern Rules and this scenario is perfect for that. Being efficient means a lot of Move & Fire and very dynamic unusual PG action. Move & Fire is available in Direct, AT, Assault and Opportunity (yes, even in Opportunity!). We had a lot of fun with the new rules that function pretty well. In the course of the scenario, the blindicide capabilities of the Israelian infantry (6-2 in AT) were quite dangerous for Jordanian halftracks and M113s. They even theathen the Jordanian tanks. In play, the Jordanians abandon the victory condition asking to control the road and concentrate on Israeli casualties + control of town hexes thanks to very heavy artillery and ubiquitous MIG jets wreaking havoc on the battlefield. Israelis resisted until turn 14-15 and then it was all over for them enduring a Logistic Shortfall on top of it. The scenario and the new rules were enjoyable but the scenario is clearly unbalanced in favor of the Jordanians. I wonder if the designer ever realized that the attacking aircraft do not need any precision die roll to hit a target in Modern rules. Having MIGs attacking Supershermans on every turn with AT values of 8 or more really is deadly. |
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| 0 Comments |
VoAb006

