|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 0 votes |
|
Scenario Rank:
--- of 940 |
Parent Game |
Voice of the Arabs |
Historicity |
Alt-History |
Date |
1967-06-06 |
Start Time |
07:00 |
Turn Count |
24 |
Visibility |
Day |
Counters |
130 |
Net Morale |
0 |
Net Initiative |
2 |
Maps |
2: 64, 66 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
250 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
|
The stout 20th "Palestinian" Infantry
Division had fended off repeated Israeli
attacks on Gaza for the first two days of
the war. On the third, they struck back
against the now-shaken Israeli brigades
facing them, backed by strong air support and spearheaded
by seasoned Egyptian commandos, combat veterans of
the war in North Yemen. The Israelis had already pulled
back some of their best units to meet the threat of the
Egyptian offensive, and would have to make do with what
they had left to screen the Palestinian enclave.
|
Conclusion
|
The Voice of the Arabs didn't have much to say about the
defenders of Gaza, who were Egyptian National Army regulars recruited in the Gaza Strip. They weren't as well equipped
as other Egyptian divisions, but they fought well
behind their prepared positions. In the spirit of the Voice,
they're also capable on the attack, ejecting the invaders
from Gaza and pressing into Israel itself
|
Additional Notes
|
Use Syrian leaders as well as Egyptians; these are
treated as Egyptian for all game purposes. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
|
Arab Republic of Egypt Order of Battle
Palestine Liberation Organization Order of Battle
State of Israel Order of Battle