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East of al-Kuntillah
Voice of the Arabs #5
(Defender) State of Israel vs Arab Republic of Egypt (Attacker)
Formations Involved
Arab Republic of Egypt 6th Mechanised Division
State of Israel 8th Armoured Brigade
Display
Balance:



Overall balance chart for VoAb005
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
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2
1
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Scenario Rank: --- of 940
Parent Game Voice of the Arabs
Historicity Alt-History
Date 1967-06-06
Start Time 07:00
Turn Count 30
Visibility Day
Counters 206
Net Morale 0
Net Initiative 1
Maps 3: 67, 68, 69
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 277
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Conditions
Anti-infantry Wire
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Sword of Israel Base Game
Voice of the Arabs Base Game
Introduction

The Israelis had overloaded their right flank for a drive along the Mediterranean coast and toward the key passes that dominated routes through central Sinai. That left just one brigade on the southern end of the border, to face one Egyptian division. The Egyptians looked to cut off the Israeli port of Eilat from the rest of the country.

Conclusion

In the actual Six-Day War, the Israeli 8th Armored Brigade made a probing attack into Sinai to pin down the Egyptian 6th Mechanized Division. But according to the Voice of the Arabs, it was the Egyptian division that surged forward and swatted aside the Israelisand given the disparity in quantity and quality of armor, the Egyptians had the capability of doing so with the right leadership and training.

Additional Notes

Use Syrian leaders as well as Egyptians; these are treated as Egyptian for all game purposes.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Arab Republic of Egypt Order of Battle
El Geish el Masry
State of Israel Order of Battle
Israeli Defense Forces
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