Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Into the Negev
Voice of the Arabs #4
(Attacker) State of Israel vs Arab Republic of Egypt (Attacker)
Formations Involved
Arab Republic of Egypt Task Force Shazl
State of Israel 14th Armoured Brigade
Display
Balance:



Overall balance chart for VoAb004
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game Voice of the Arabs
Historicity Alt-History
Date 1967-06-06
Start Time 07:00
Turn Count 28
Visibility Day
Counters 118
Net Morale 0
Net Initiative 1
Maps 4: 65, 67, 68, 69
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 258
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Exit the Battle Area
Hill Control
Meeting Engagement
Conditions
Randomly-drawn Aircraft
Scenario Requirements & Playability
Sword of Israel Base Game
Voice of the Arabs Base Game
Introduction

With the Israeli assault on Egypt turned back, the Egyptian Sinai Army turned to the offensive, as President Nasser had desired. The advance of Egyptian armor into Israel proper unhinged the open left flank of the Israeli invaders and forced them to counter-attack the advancing Egyptians. Though the trackless desert of the Negev looked little different than the trackless desert of the Sinai, both sides approached battle on the Israeli side of the border with notable enthusiasm.

Conclusion

Egyptian plans, at least as described to the Voice of the Arabs, called for a drive into the Negev, south of the main Israeli concentration, to link up with a Jordanian advance from the West Bank. As the Voice would have it, the well-led, well-trained, and well-equipped Shazli Task Force with its modem Czech-made tanks proved more than a match for the Israelis.

Additional Notes

Use Syrian leaders as well as Egyptians; these are treated as Egyptian for all game purposes.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Arab Republic of Egypt Order of Battle
El Geish el Masry
  • Motorized
State of Israel Order of Battle
Israeli Defense Forces
  • Mechanized
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