Italian Opposition #2: Carristi Tank Battles #48 |
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(Defender) Germany | vs | Italy (Attacker) |
Formations Involved | ||
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Germany | 17th Infantry Division | |
Italy | 32ยบ Reggimento Corazzato |
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Overall Rating, 5 votes |
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1.8
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Scenario Rank: 940 of 940 |
Parent Game | Tank Battles |
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Historicity | Historical |
Date | 1938-03-01 |
Start Time | 10:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 57 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 3: 11, 6, 9 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 161 |
AAR Bounty | 165 |
Total Plays | 6 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Afrika Korps | Counters |
Battle of the Bulge | Maps |
Desert Rats | Counters |
Eastern Front | Maps + Counters |
Tank Battles | Base Game |
Introduction |
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While the celere divisions tried to block the panzer advance, Italy's tank force would seek out non-armored German units and attack them. At this point, despite experience in Ethiopia and Spain the need for combined-arms forces had not filtered down to the army's organization. By the end of the year Italy would be setting up its first two armored divisions, but in March the tanks would still have operated alone. |
Conclusion |
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This represents the Italian textbook use of an armored force, to catch the enemy in march order and destroy him while he is the most vulnerable. And with a battle-worthy tank it might have even been a valid doctrine. |
Additional Notes |
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Requires 2 sets of Afrika Korps and/or Desert Rats for the Italian L3s. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The L3/35 with ID# 1505 has the incorrect movement factor printed on it. The movement factor should be 7, not 8. (plloyd1010
on 2014 Nov 24)
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Tank Battles #48 | ||||||||||||
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This is an interesting premise, but the scenario itself isnt that great if the Germans game the setup. Germans can deploy almost their entire force in the woods on board 6 while being every other hex and still adjacent to the road. Knowing the opposition is a spam of light tanks, they deploy with AT guns forward and infantry in the back, planning on running up and defending against whatever the Italians do from the woods. Hardly "on the march" as the scenario should be representing. Germans are actually densely packed by the time the Italians get close as its going to be 2-3 turns before they get into combat anyway. From here the Italians suffer from the general problem of the CV33 being very poor at everything, and they get picked off from the AT guns until they are gone while the infantry chase them about in a constant state of nearly ready to assualt/waiting for init to pin/liquidate and repeat. Really was a no contest due to gamey tactics, but was an interesting way to cap off the module. Some tweaks here could make this fun. |
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0 Comments |
Another one to Avoid | ||||||||||||||
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This was a truncated 3-session, play-through with the mighty & rapidly-learning, ACav,, playing the attacking Italian horde of CV33 tankettes. I led the German side in this untested, mess of an unbalanced, overlong scenario. We quit after only 12 game turns of this gamey encounter. This encounter is badly-conceived & designed -- and clearly not play-tested. As others have already reported, if the Germans deploy in the woods, but adjacent to the road, the Italian onslaught is basically doomed from the get go. This is supposed to be an ambush by the mobile Italians in their tankettes, but the setup instructions do not require that the Germans be packed together closely on the road, where they may be engaged "enroute and vulnerable." Without this, the Italians are not gong to ever get a win out of this mess. We quit by mutual agreement, with a German decisive victory, when we became aware that there was no hope for an Italian win , or even a draw. I give this disaster of a scenario, a very generous 1. It might work as a SOLO effort, if one fixes the setup instructions, or selects more appropriate terrain for the battle map. |
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0 Comments |