Operation MARS #34: Desperately Trying Tank Battles #46 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 1st Panzer Division | |
Soviet Union | 47th Tank Brigade |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Tank Battles |
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Historicity | Historical |
Date | 1942-12-07 |
Start Time | 09:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 69 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: 1, 6 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 160 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Breakout |
Inflict Enemy Casualties |
Rural Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Tank Battles | Base Game |
Introduction |
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The isolated troops of the 47th Tank Brigade tried all throught the dat to return to their own lines. They were supported by heavy rocket fire. Theyattacked again and again, each time more desperately than the time before. |
Conclusion |
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The Germans held off repeated Soviet attacks. The Soviets grew more and more desperate every hour, but the Germans would not give way. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Tank Battles #46 | ||||||||||||
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This is an actually interesting race off the board puzzle where the Soviets have to rush south and the Germans have to stop them. The obvious path is down the road on 1, so the Germans must deploy a portion of their force in position to block this as best they can, the rest has to be prepared for any avenue of escape while the main force and trickling reinforcements come south. Another problem is that eventually they will get a T-34 on the map that can tear up the Germans if they are too thin and cant lock it down in assault. Germans deployed mostly center, planning on running as fast as they can down the center road to block whatever the Soviets do. Soviets mass for the quick run down the road on 1 and dont use any other options. Hoping to win the race and be off board for the win before the Germans can fully get into position. Their armored cars break off as a bit of screen to combat the SPWs if possible (the BA10M was faster back then btw). Germans win all the key initiative rolls which makes the difference. They are able to reduce and dem the 2 armored car units with 37s, and then rush their SPWs down the road to clean up the defenseless trucks loaded with units. Had initiative gone the Soviets way they would have broken off board and only had to survive the OBA. Havent even begun to explore all the options with this one, I might revisit it. There is a lot going on here in a little package. |
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