Operation MARS #33: Still Trying Tank Battles #45 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 78th Storm Division | |
Germany | 9th Panzer Division | |
Soviet Union | 24thTank Brigade |
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Overall Rating, 1 vote |
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2
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Scenario Rank: --- of 940 |
Parent Game | Tank Battles |
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Historicity | Historical |
Date | 1942-12-11 |
Start Time | 09:00 |
Turn Count | 25 |
Visibility | Day |
Counters | 115 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: 4, 6 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 174 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Reinforcements |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Tank Battles | Base Game |
Introduction |
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Marshal Zhukov would not believe the attacks had failed. He committed still more men and machines to the attack. He was a stubborn man and had Comrade Stalin looking over his shoulder. |
Conclusion |
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In another viscious fight the Soviets captured Podosinovka only to be rudely ejected the next day by a German counter-attack. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Tank Battles #45 | ||||||||||||
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Germans set up entirely in the town with their 75s overlooking the north (shortest approach) and the 50s overlooking the western approach. Soviets must enter in the north and take it from them. Germans must hold onto it while awaiting reinforcements while limiting losses. Like most take the whole town scenarios, this one is going to tend towards a draw with an edge to the Soviets due to the loss limit only applying to the Germans. Soviets move down through the forest on 4 with their main infantry body, while the tanks move down 6 towards the road, escorted by the walking SMG (tank riding seeming to have been forgotten about half way through MARS apparently). Staying out of sight, the Soviets dont let the Germans harass them with OBA while they get into position. Once they breach the woodline on 4, they open up with their own arty, and roll well pinning the Germans on the edge, while they advance on their two fronts. They make headway into the town while reinforcement for the Germans on board to the South. The T-34s break off to engage and trade blows in a tank duel. Game ends in a draw, with Soviets taking roughly half the town and the Germans well over their loss cap. |
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