Operation MARS #32: Volunteers Tank Battles #44 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 2nd Luftwaffe Field Division | |
Soviet Union | Army (RKKA) |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Tank Battles |
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Historicity | Historical |
Date | 1942-11-25 |
Start Time | 10:00 |
Turn Count | 21 |
Visibility | Day |
Counters | 77 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 2: 13, 6 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 162 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Surprise Attack |
Urban Assault |
Conditions |
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Off-board Artillery |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Airborne - IE | Maps |
Eastern Front | Maps + Counters |
Red Warriors | Counters |
Tank Battles | Base Game |
Introduction |
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The elite Siberians of the 6th Rifle Corps were ordered to attack and attack they did by slamming into the airmen of the 2nd Luftwaffe Field Division. The airmen had no idea a major offensive was under way despite a warning from HQ. |
Conclusion |
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By noon the Soviets had scattered the Luftwaffe soldiers and controlled Tsitsina. The Luftwaffe troops were clearly out of their element. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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Scen 44 |
Scenario does not indicate who should setup first. I believe this should be the Germans. (triangular_cube
on 2023 Feb 07)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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HoSU and RW counters were incorrectly printed as 4-7 AT value. Per HoSU scenario book these should all be 4-8 (triangular_cube
on 2017 Oct 08)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Tank Battles #44 | ||||||||||||
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This one is a very tough go for the Soviets, who must limit casualties while taking a town across a wide frozen river. I think they basically have no shot at reducing their casualties below that level no matter what they do, so the Soviets ignore their losses and go all out for a draw. This leaves them with a large infantry force and tank support pushing across the north end of the map, while a small infantry force with a platoon of T-34s pushes up the south. Germans deploy heavy in the center in the "woods" and town along the road. The hope is to survive the artillery long enough to get their step loss win condition and then hold out in the rear town with their 88s. A forward deployment of the 88 would obviously help against the tanks, but putting it in the rear town is the only way to make sure it cannot be bypassed. The Northern assault takes horrendous losses, but is able to drive the German position back. They fall back on the town but dont have much left. The South advances as well against thinner defenses. Converging on the town in the rear they take it after pounding the 88s to dust with OBA. If you removed the step loss VCs and only had this a battle over the rear town, I feel like it would be much better. As is, 10 steps against morale 7 with the frozen river modifier is pretty easy to hit. |
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