Operation MARS #31: The Horsemen Tank Battles #43 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 13th Panzergrenadier Regiment | |
Germany | 667th Sturmgeschütz Battalion | |
Soviet Union | 3rd Guards Cavalry Division |
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Overall Rating, 1 vote |
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2
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Scenario Rank: --- of 940 |
Parent Game | Tank Battles |
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Historicity | Historical |
Date | 1942-11-27 |
Start Time | 12:00 |
Turn Count | 17 |
Visibility | Day |
Counters | 62 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 4, 6 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 157 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Reinforcements |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Red Warriors | Counters |
Tank Battles | Base Game |
Introduction |
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After marching for most of the night, the horsemen of the 3rd Guards Cavalry Division attacked the village of Podsinovka at noon. The panzer grenadiers of 13th Panzer Grenadier Regiment were waiting for them. |
Conclusion |
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The horsemen quickly overran Podosinovka and captured two batteries of artillery. The assault guns of the 667th assault gun battalion arrived and halted the Soviet advance. |
Additional Notes |
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Soviet Guards transport counters may be downloaded from Avalanche Press. Otherwise, use RKKA trucks and wagons in place of the Guards counters as needed. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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8 Errata Items | |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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Direct Fire values should be 5-1. Ignore misprints. (danradz
on 2011 May 04)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Tank Battles #43 | ||||||||||||
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Range 1 cavalry battles typically dont work in PZG, and this one is no exception. Germans are supposed to set up in a screen around the town on 4 and the Cav are supposed to poke a hole through a weak spot and charge the 105s in the town, but the reality is the Germans will fall back turn 1 and by turn 2 be in the town with stacks of INF and the CAV will not be able to do much to them. As long as the 105s are set up in the center of the town so they cant be spotted by the Soviets, they dont have to fear the OBA and ultimately the CAV are massacred be it by attacking, or just the 105s themselves over the course of the game. The Soviets are able to set up a x3 HMG stack in the woods in within range of part of the screen though, which could pin some units in place on turn 1 for the Cav to pick up some kills. Unfortunately the Germans won init on turn 1 and rolled well with the 105s and dis/demd them before they could fire a shot. Reinforcements ultimately dont matter as once the Germans are in the town the Cav arent going to drive them out. This got a "2" but its a very low "2". |
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