Operation MARS #28: Luchesa River Valley Blues VI: Katov's Fire Tank Battles #40 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | Grossdeutschland Division | |
Soviet Union | 1st Guards Tank Brigade | |
Soviet Union | 3rd Mechanized Brigade |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Tank Battles |
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Historicity | Historical |
Date | 1942-11-29 |
Start Time | 09:00 |
Turn Count | 21 |
Visibility | Day |
Counters | 114 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 1 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 167 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Red Warriors | Counters |
Tank Battles | Base Game |
Introduction |
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The Germans had barely hung on to Goncharovo the day before and there was little doubt that the Soviets would be back today to try and retake the town. The riflemen of the 3rd Mechanised Brigade would not wait long. Another hard day was at hand. |
Conclusion |
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By the end of the fighting the 2nd Bn of the Grossdeutschland's Grenadier Regiment was effectively a weak company. The Soviets managed to lose half their tanks in the attack in addition to a large number of infantry. Marshal Zhukov was going to make this offensive work, even if it bled the formations white. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Tank Battles #40 | ||||||||||||
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This is roughly the same as the others in this series with 2 main exceptions. First its even more compact with just one map, secondly the Germans have to avoid step losses while blunting the Soviet attack on the town, without enough space for them to set up or move into (cant set up all in the town per instructions anyway) the town. So really the scenario causes the Germans to hide as much as they can, but dont need behind the town, while the Engineers set up in the town, and the 88 and infantry screen deploy towards the rear board edge in a dug in line. Soviets force their infantry forward through the snow on the left, trying to join to the road, with the 1 space per turn KVs and HMGs bringing up the rear. Their artillery moves up to firing spots safely in the woods, while their T-34s and BT7s swing up the right and start rolling up the German dug in line from the flank. Artillery is able to take out the 88s after they pop off one step of T-34s and the 50s eat some too. Eventually the main tank mass hits the flank of the Germans and does a ton of damage until assaults can grind them down. The main infantry push on the left breaks up from op fire and OBA as happens in most MARS scenarios. The snow just slows them down too much, so there is no time for prep fire or really even getting the HMGs to the town at all. Ended in a draw based on kill counts on both sides. I don't know how you dont reach these levels as the scenario is a fairly direct attack across one map. There just isnt enough space for all these Soviets... |
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