Operation MARS #22: Molodoi Tud River Blues V: Ambushed Tank Battles #34 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | Grossdeutschland Division | |
Soviet Union | 242nd Tank Brigade |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Tank Battles |
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Historicity | Historical |
Date | 1942-11-28 |
Start Time | 11:00 |
Turn Count | 16 |
Visibility | Day |
Counters | 61 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 4, 6 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 157 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Ambush |
Exit the Battle Area |
Inflict Enemy Casualties |
Conditions |
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Off-board Artillery |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Red Warriors | Maps + Counters |
Tank Battles | Base Game |
Introduction |
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The Soviet 242nd Tank Brigade was ordered to bypass the German strongpoint in Briukhanvo and attack the village of Urdom. |
Conclusion |
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The anti-tank fire of the Grossdeutschland Division proved too much for the Soviet tankers. The Soviets suffered heavy casualties before fading back into the woods. |
Additional Notes |
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Unit count is per corrected OOB in the Unofficial Player's Guide and FAQ. The German StuG IIIg originally had an AT value of 5-8 in the game system, later the AT value was changed to 6-8. The 5-8 AT value would better describe the StuG IIIf, a vehicle which never officially entered the PG universe. For players not using Heroes of the Soviet Union or Red Warriors counters, use 5-8 for the AT values. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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Scen 34 |
The first entry in the Soviet OOB should be "2 x KV-1" instead of "21 X KV-1." (rerathbun
on 2012 Mar 21)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Tank Battles #34 | ||||||||||||
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This appeared to be another overload the defenses in one spot and rush off the map scenario at first glance but it actually played rather differently. Soviets have a bunch of tanks and a bit of supporting SMGs that need to cross the map and exit against a VERY thin German force, but the Germans have plenty of AT capability. It just has to be spread out. Since the road is crucial to getting across the map for anything but the T-34s, the Germans anticipate a concentration there, and put their 88 in the middle of the 6 woods overlooking the road from the outcropping. They place one of their rare INF platoons with it to hopefully buy some time against an SMG assault. The northern approaches are protected by the 105s on the hill, and the 50s in the northern edge of the board 6 woods. The South has the Stugs, which are planning to displace to stalk the T-34s if they approach from another area. As this is the only other approach, they sit here until the onboard. The Soviet plan followed German expectations as it is basically what the terrain dictates. Infantry and KVs with a smattering of T-60s push up the road planning on knocking out the 88 and moving on to the 20s beyond. The T-34s enter in mass in the south, themselves hunting the Stugs that are hunting them (Soviets must kill 5 steps before they can skeddadle). The rest of the T-60s try a poor flanking manuever to the north, really to prevent the few Germans there from repositioning south. The North completely dissolves, 50s and 105s over the course of the game plink away at the mass of T-60s. The middle is overrun with infantry, but not before the 88 knocks out a step of KVs and the supporting 60s. The south ends up trading blows between the Stugs and T-34s, but the surviving Stug step ends up bugging out when approached by SMGs from the woods. The Soviets are spent, and so are the Germans, but the Soviets dont get anywhere close to achieving their VCs. Had this just been a race of the board, overloading one approach would likely win out, as the Germans would still have to defend everywhere. But because an engagement has to be made, in order for Soviets to get enough kills, they have to attack at least 2/3 of the approaches, lest they not have enough kills for a win. Dice may have favored the Germans a bit, but still a closer one. |
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