Operation MARS #18: Molodoi Tud River Blues I: The Penetration Tank Battles #30 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 301st Infantry Regiment | |
Soviet Union | 158th Rifle Division | |
Soviet Union | 879th Rifle Regiment |
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Overall Rating, 2 votes |
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4.5
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Scenario Rank: --- of 940 |
Parent Game | Tank Battles |
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Historicity | Historical |
Date | 1942-11-25 |
Start Time | 10:00 |
Turn Count | 17 |
Visibility | Day |
Counters | 69 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 1: 13 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 153 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Conditions |
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Off-board Artillery |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Airborne - IE | Counters |
Eastern Front | Maps + Counters |
Red Warriors | Counters |
Tank Battles | Base Game |
Introduction |
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Colonel M.M. Busaro's 158th Rifle Division attacked the dug in Germans through heavy forest in a raging snowstorm that affected the artillery barrage. |
Conclusion |
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At 0830 Colonel Busarov joked the he would be in Urdom tonight. By 2300 the joke didn't seem very funny. |
Additional Notes |
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Counters from Heroes of the Soviet Union may be used in place of those from Red Warriors. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Tank Battles #30 | ||||||||||||
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This is a fairly short but intense push of a combined arms Soviet force through a German Infantry force in heavy woods. It makes use of board 201/13 with almost every hex counting as a different terrain type, which is unfortunate, but at least its not another board 6 scenario which has been over-used by this module. Germans spread thin on the ground with their INF and strongpoints, fortifying the chokepoints around the road with their AT guns and HMG. Their intent is to beat back the infantry attack and if lucky, react to the Soviet armor by mobbing up their infantry into woods assaults, denying a Soviet walkthrough. Soviets set the mass of their INF towards the south, with the KVs headed down the road. Because of the snow they cant to much else. The slow moving T60s tag along, while the SMGs and T-34s head north to try and break through to the west. German INF does react quickly in the north and bogs down the T-34s, while the Infantry is beaten back in the south, mostly according to plan. However that OBA/BM artillery fire each turn takes it's toll, including on the assaulting German INF stacks hitting those T-34s. In the South, even after the INF is beaten back, those KVs are still a danger. They pound the German positions over and over again until they get enough kills for the VC. Once they lose that 50, the Germans dont have much they can do about a KV2. |
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