Operation MARS #8: To the Highway Tank Battles #20 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 215th Infantry Regiment | |
Germany | Heer | |
Soviet Union | 247th Rifle Brigade |
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Overall Rating, 2 votes |
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2
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Scenario Rank: --- of 940 |
Parent Game | Tank Battles |
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Historicity | Historical |
Date | 1942-11-26 |
Start Time | 10:00 |
Turn Count | 37 |
Visibility | Day |
Counters | 172 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 4: 1, 4, 6, 8 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 202 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
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Off-board Artillery |
Reinforcements |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Red Warriors | Counters |
Tank Battles | Base Game |
Introduction |
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Colonel P.M. Arman's 6th Tank Corps had been ordered to help the 247th Rifle Division to capture Bol'shoe and Maloe Kropotovo from the Germans. He was also ordered to cut the important Rzhev-Sychevka Highway. A tall order indeed. |
Conclusion |
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The Germans stubbornly defended both villages. The 247th Rifle managed to wedge itself into Bol'shoe Kropotovo only to be ejected in a counterattack. The Soviet 22nd Tank Brigade under Captain M.S. Pinsky had captured a portion of the Rzhev-Sychevka Highway. Although all objectives had not been taken, it was a good day's work indeed. |
Additional Notes |
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Counters from Heroes of the Soviet Union may be used in place of those from Red Warriors. 2 copies of East Front or a copy of Workers & Peasants is required to provide enough T-60 tanks. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Tank Battles #20 | ||||||||||||
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The set up for this one feels a bit off. The highway that is being contested is in fact two parallel roads instead of one continuous stretch, and the town on board 4 begins contested between the 2 forces. This doesnt really make sense, but thats what it tells us. Germans deploy to protect their objectives, with the AA and a reinforced company in the town on board 1, all the AT guns along the road in the woods on 6, and the IGs on the edge of the forest overlooking 4 on 6, and the rest in position to contest the town on 4. The goal is to play aggressive and cut down the low morale soviets before their armor support arrives. Soviets mass all their forces contesting the town on 4 and ready to make a push into it. Their mortars and some left over bodies hide in the woods on 4, and their AT guns set up on their right flank overlooking the StuGs. With forces already in contact, this one is just a pure grind with the Soviets throwing their bodies forward. They get lucky shots on the StuGs and take them out and wear down the Germans as the Soviet bodies pile up. There were 4 continuous assaults through most of this all on or adjacent to the town on 4. The company on board 1 moves to reinforce the Germans as the defense thins out. Eventually the Germans are just too wore down, and the massive amount of Soviet armor enters the board and cleans up. German tanks arent enough to turn it back around, and the Soviets win a pretty convincing win, with a massive body count for the cost of it. It almost feels like this was intended to be a horizontal rather than vertical set up so the Germans can fire on the approaching Soviets, but im not sure. As I said, something was off with this set up. |
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