Operation MARS #6: Grediakino III Tank Battles #18 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 14th Panzergrenadier Regiment | |
Germany | Heer | |
Soviet Union | 42nd Guards Rifle Division |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Tank Battles |
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Historicity | Historical |
Date | 1942-11-25 |
Start Time | 07:30 |
Turn Count | 30 |
Visibility | Day |
Counters | 115 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 2: 4, 8 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 175 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Scenario Requirements & Playability | |
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Afrika Korps | Counters |
Battle of the Bulge | Counters |
Eastern Front | Maps + Counters |
Red Warriors | Counters |
Tank Battles | Base Game |
Introduction |
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This scenario combines Grediakino I and II scenarios. |
Conclusion |
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The fighting was as harsh as the weather. The Soviets' first attack lost 10 of the 40 attacking tanks. The secĀond reached the western outskirts of Grediakino, but could not take it. Before the issue of Grediakino was to be decided, many more brave men from both sides would pay the ultimate price. |
Additional Notes |
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Counters from Heroes of the Soviet Union may be used in place of those from Red Warriors. Desert Rats counters can be used in place of those from Afrika Korps. The German StuG IIIg originally had an AT value of 5-8 in the game system, later the AT value was changed to 6-8. The 5-8 AT value would better describe the StuG IIIf, a vehicle which never officially entered the PG universe. For players not using Heroes of the Soviet Union or Red Warriors counters, use 5-8 for the AT values. Lend-Lease tanks may be downloaded from Avalanche Press. The Soviet player may substitute a close-support Matilda for one of the Matilda pieces if he or she wishes. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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10 Errata Items | |
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Scen 18 |
Remove PZIIIG and 8 x wagon from the 42nd Guards (triangular_cube
on 2023 Jan 07)
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Scen 18 |
German reinforcements stop rolling for entry on turn 32, but the scenario is only 30 turns in length. (triangular_cube
on 2023 Jan 09)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The M3 Stuart, and other Lend-Lease tanks may be downloaded at: http://www.avalanchepress.com/BorrowedTanks.php (plloyd1010
on 2011 Apr 15)
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The Matilda, and other Lend-Lease tanks, may be downloaded at: http://www.avalanchepress.com/BorrowedTanks.php (plloyd1010
on 2011 Apr 15)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Tank Battles #18 | ||||||||||||
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This scenario is a combination of the prior 2 scenarios, mostly played sequentially. On paper, it should work out very similar, but in reality this one is a completely different animal. In the separate scenarios, the Soviets are on a very tight timeline and must rush forward without stopping for anything, and even then likely dont have enough time. This time, they have 30 turns and can patiently march through the woods to attack from cover, and pound the Germans to dust with their OBA and rocket artillery. They also finally rolled better than average for that arty and actually tore up the Germans early. Keeping the Rocket artillery alive still has to be a priority. They can hide behind the hill, and if the hill is fortified with the 45s which dont do much on the offensive, then they dont have to fear the PZIIIgs at least. With the Germans diminished from heavy artillery blasts, the Soviets methodically clear out the town and secure the win. There really isnt much narrative to add here. Of note is that the Soviet Reinforcements played no role, more troops were not needed vs Gred I and II, just the extra time, and average or better die rolls. There are errata concerns with this one, as aside from an obvious typo in the Soviet OOB, the Turn count and reinforcement schedule don't line up and leaves the scenario length ambiguous. The Soviets might have yet more time than they have listed, which was actually enough this time around. |
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