Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Operation MARS #6: Grediakino III
Tank Battles #18
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 14th Panzergrenadier Regiment
Germany Heer
Soviet Union 42nd Guards Rifle Division
Display
Balance:



Overall balance chart for TaBa018
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Tank Battles
Historicity Historical
Date 1942-11-25
Start Time 07:30
Turn Count 30
Visibility Day
Counters 115
Net Morale 0
Net Initiative 2
Maps 2: 4, 8
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 175
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Scenario Requirements & Playability
Afrika Korps Counters
Battle of the Bulge Counters
Eastern Front Maps + Counters
Red Warriors Counters
Tank Battles Base Game
Introduction

This scenario combines Grediakino I and II scenarios.

Conclusion

The fighting was as harsh as the weather. The Soviets' first attack lost 10 of the 40 attacking tanks. The secĀ­ond reached the western outskirts of Grediakino, but could not take it. Before the issue of Grediakino was to be decided, many more brave men from both sides would pay the ultimate price.

Additional Notes

Counters from Heroes of the Soviet Union may be used in place of those from Red Warriors.

Desert Rats counters can be used in place of those from Afrika Korps.

The German StuG IIIg originally had an AT value of 5-8 in the game system, later the AT value was changed to 6-8. The 5-8 AT value would better describe the StuG IIIf, a vehicle which never officially entered the PG universe. For players not using Heroes of the Soviet Union or Red Warriors counters, use 5-8 for the AT values.

Lend-Lease tanks may be downloaded from Avalanche Press. The Soviet player may substitute a close-support Matilda for one of the Matilda pieces if he or she wishes.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Foot
  • Motorized
Guards
  • Towed

Display Errata (10)

10 Errata Items
Scen 18

Remove PZIIIG and 8 x wagon from the 42nd Guards

(triangular_cube on 2023 Jan 07)
Scen 18

German reinforcements stop rolling for entry on turn 32, but the scenario is only 30 turns in length.

(triangular_cube on 2023 Jan 09)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 532

The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4.

(plloyd1010 on 2022 Jul 21)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 1146

The M3 Stuart, and other Lend-Lease tanks may be downloaded at: http://www.avalanchepress.com/BorrowedTanks.php

(plloyd1010 on 2011 Apr 15)
Overall balance chart for 1145

The Matilda, and other Lend-Lease tanks, may be downloaded at: http://www.avalanchepress.com/BorrowedTanks.php

(plloyd1010 on 2011 Apr 15)
Overall balance chart for 896

These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts.

(danradz on 2011 May 04)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Tank Battles #18
Author triangular_cube
Method Solo
Victor Soviet Union
Play Date 2023-01-09
Language English
Scenario TaBa018

This scenario is a combination of the prior 2 scenarios, mostly played sequentially. On paper, it should work out very similar, but in reality this one is a completely different animal. In the separate scenarios, the Soviets are on a very tight timeline and must rush forward without stopping for anything, and even then likely dont have enough time. This time, they have 30 turns and can patiently march through the woods to attack from cover, and pound the Germans to dust with their OBA and rocket artillery. They also finally rolled better than average for that arty and actually tore up the Germans early. Keeping the Rocket artillery alive still has to be a priority. They can hide behind the hill, and if the hill is fortified with the 45s which dont do much on the offensive, then they dont have to fear the PZIIIgs at least.

With the Germans diminished from heavy artillery blasts, the Soviets methodically clear out the town and secure the win. There really isnt much narrative to add here. Of note is that the Soviet Reinforcements played no role, more troops were not needed vs Gred I and II, just the extra time, and average or better die rolls.

There are errata concerns with this one, as aside from an obvious typo in the Soviet OOB, the Turn count and reinforcement schedule don't line up and leaves the scenario length ambiguous. The Soviets might have yet more time than they have listed, which was actually enough this time around.

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