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Operation MARS #1: Zhukov's Dream Tank Battles #13 |
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| (Defender) Germany | vs | Soviet Union (Attacker) |
| Formations Involved | ||
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| Germany | ![]() |
2nd Luftwaffe Field Division |
| Soviet Union | ![]() |
17th Guards Rifle Division |
| Soviet Union | ![]() |
74th Rifle Brigade |
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| Overall Rating, 2 votes |
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2
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| Scenario Rank: --- of 1096 |
| Parent Game | Tank Battles |
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| Historicity | Historical |
| Date | 1942-11-25 |
| Start Time | 09:00 |
| Turn Count | 17 |
| Visibility | Day |
| Counters | 66 |
| Net Morale | 0 |
| Net Initiative | 2 |
| Maps | 2: 1, 6 |
| Layout Dimensions | 56 x 43 cm 22 x 17 in |
| Play Bounty | 150 |
| AAR Bounty | 163 |
| Total Plays | 2 |
| Total AARs | 2 |
| Battle Types |
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| Exit the Battle Area |
| Inflict Enemy Casualties |
| Urban Assault |
| Conditions |
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| Off-board Artillery |
| Severe Weather |
| Terrain Mods |
| Scenario Requirements & Playability | |
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| Eastern Front | Maps + Counters |
| Red Warriors | Counters |
| Tank Battles | Base Game |
| Introduction |
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In the early morning hours of 25 November 1942, the Soviets fired a punÂishing barrage into the German positions in and around the village of Shiparevo. As the last shells fell Colonel Rupin's 74th Rifle Brigade advanced across the snow-covered fields. |
| Conclusion |
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The 41st Army's commander had reason to be satisfied. The day's operations had gone well and if a few tanks had arrived to stiffen the German line, it was probably not enough to prevent the advance from continuing tomorrow. |
| Additional Notes |
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Counters from Heroes of the Soviet Union may be used in place of those from Red Warriors. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 3 Errata Items | |
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HoSU and RW counters were incorrectly printed as 4-7 AT value. Per HoSU scenario book these should all be 4-8 (triangular_cube
on 2017 Oct 08)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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| Much better once I changed the victory conditions | ||||||||||||
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After setting up it became glaring obvious that Zhukov didn't stand a chance of winning with the written victory conditions. His units would only just reach the town by turn 8. The then only have to make an orderly retreat and victory is theirs. Here are my suggested victory conditions: German units cannot leave south edge before move 8. Germans get +2 points for every turn town is held after turn 7. Soviets get +1 point for every GE step lost. 5-9 point lead over opponent minor victory. 10+ point lead over opponent major victory. Otherwise draw. AAR Germans made the error of having their tanks enter on the left flank where they were outflanked. If they had kept the tanks behind the town they would have had a fair chance. |
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| 0 Comments |
| Tank Battles #13 | ||||||||||||
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German LW ground troops deploy around the town in a ring, with their AT guns and mortars in the town itself for protection. The rest are dug in. They face an onslaught of Soviet combined arms... stuff... But really they just have to hold the town till turn 8 and then turn tail and exit the board immediately south, which takes a turn or two to do. They leave behind the guns as they dont have any transports but with a max step loss of 8, these are irrelevant. What makes this mechanically broken is the heavy snow rule combined with that turn 8 retreat. It takes the Soviets 7 turns to leg it to the town through the snow (x2 for the HMGs), so they find it abandoned when they reach and lose. They can bring in 3x INF sooner riding the T34s through the snow to the road on 6 and drive into the 88s if they really want, but they wont accomplish anything. This is one of the many early PG scenarios that clearly were never even put on a table prior to publishing, let alone balanced. |
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| 0 Comments |
TaBa012


