Austrian Scenario # 6: Tank Battle Tank Battles #12 |
||
---|---|---|
(Attacker) Germany | vs | Austria (Attacker) |
Formations Involved | ||
---|---|---|
Austria | Fast Division | |
Germany | 2nd "Vienna" Panzer Division |
|
Overall Rating, 2 votes |
---|
2.5
|
Scenario Rank: --- of 940 |
Parent Game | Tank Battles |
---|---|
Historicity | Historical |
Date | 1938-03-01 |
Start Time | 10:00 |
Turn Count | 40 |
Visibility | Day |
Counters | 109 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 4: 1, 4, 6, 9 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 186 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
---|
Exit the Battle Area |
Inflict Enemy Casualties |
Meeting Engagement |
Rural Assault |
Conditions |
---|
Off-board Artillery |
Scenario Requirements & Playability | |
---|---|
Battle of the Bulge | Maps |
Eastern Front | Maps + Counters |
Hopeless, But Not Serious | Counters |
Tank Battles | Base Game |
Introduction |
---|
Austrian doctrine called for the Fast Division to act as a mobile reserve, counter-attacking German breakthroughs in the Traun Line. Had the division received the Skoda S-II tanks desired by its officers (Kampfwagen35 in Austrian parlance) this might have resulted in the war's first tank battle. |
Conclusion |
---|
The entire German Army had only 42 PzKw III and less than 30 PzKw IV tanks at the time of the Anschluss. Had Austria found the money to purchase the Skoda vehicles, Alfred Ritter von Hubicki's Fast Division would have held a decided edge over Heinz Guderian's 2nd Panzer Division. |
Additional Notes |
---|
Austrian Army counters are on the back of the Tank Battles book. I suggest using Hopeless, But Not Serious counters because I do not like to cut up my books. Making counters from a good color copy is also an option. If Hopeless, But Not Serious counters are not available, Avalanche Press still hosts DYI Austrian leader counters for download. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
4 Errata Items | |
---|---|
Scen 12 |
Austrian army leaders may be downloaded at: http://www.avalanchepress.com/AustrianLeaders.php (plloyd1010
on 2011 Apr 15)
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
Tank Battles #12 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
These race of the board scenarios rarely work in the PZG system as the fleeing and chasing units move the same speed and cant shoot on the move. This one seems to be an exception based on the more mobile Austrians and the narrow entrance corridor of the Germans which is away from the road. Despite the turn count, this was a quick play as the Germans either slip through or get clobbered rather quickly. Germans enter with their armor in the north, the left flank anchored by the IIIs and IVs. Objective is to reach the N/S road on 9, and then go opposite of the Austrian armor and race off. The rest of the troops mounted in trucks head south looking for the road on 6, along with the extra trucks they have to protect. Austrians enter in the north , down the 9 road with their armor and set up immediate flanking shots on the IIIs and IVs, with the CAV following them. Quick road blocks of 47s are set up on both E/W roads, and the Infantry enter from the south with the CVs and armored cars to engage the German INF. Austrians win init from a 1,6 roll and hit the German armor hard, achieving 3 (x2) step losses right off the bat, the German IIs flee south but ultimately run into the road blocks and Austrian infantry, getting cut of further. The German infantry dismount to save their skins, but the trucks get shot up to nothing. The slow moving INF and HMG then get picked off one by one, and ends up in a German win. Had the Austrians not won init on T2 by a large margin to ensure crossfire, i think this tends towards a draw, with the Germans exiting enough steps, but the Austrians picking off enough to both win. Those trucks are hard to protect and arent excluded from VCs. |
||||||||||||
0 Comments |