Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Austrian Scenario # 5: Border Watch
Tank Battles #11
(Attacker) Germany vs Austria (Defender)
Formations Involved
Austria 17th Infantry Regiment
Austria 4th Anti-Tank Battalion
Germany 2nd "Vienna" Panzer Division
Display
Balance:



Overall balance chart for TaBa011
Total
Side 1 2
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Tank Battles
Historicity Historical
Date 1938-03-01
Start Time 08:00
Turn Count 36
Visibility Day
Counters 61
Net Morale 0
Net Initiative 1
Maps 2: 10, 6
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 160
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Battle of the Bulge Maps
Eastern Front Maps + Counters
Hopeless, But Not Serious Counters
Tank Battles Base Game
Introduction

Austrian war plans called for the 4th Infantry Division to sacrifice itself in the Innviertel, the region bordering Germany in the Danuabe Valley. If the Austrians could force a delay in the German advance, their West Army would have time to mobilise and dig-in. One of the towns the German troops had orders to secure as quickly as possible was Braunau, childhood home of Adolf Hitler. The Austrians would not give it up without a fight.

Conclusion

There could only be one outcome. The Austrian units would eventually have to give way or be destroyed.

Additional Notes

Austrian Army counters are on the back of the Tank Battles book. I suggest using Hopeless, But Not Serious counters because I do not like to cut up my books. Making counters from a good color copy is also an option.

If Hopeless, But Not Serious counters are not available, Avalanche Press still hosts DYI Austrian leader counters for download.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Austria Order of Battle
Army
  • Motorized
  • Towed
Germany Order of Battle
Heer
  • Mechanized
  • Motorized

Display Errata (2)

2 Errata Items
Scen 11

Austrian army leaders may be downloaded at: http://www.avalanchepress.com/AustrianLeaders.php

(plloyd1010 on 2011 Apr 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Tank Battles #11
Author triangular_cube
Method Solo
Victor Austria
Play Date 2023-01-03
Language English
Scenario TaBa011

Austrians set up in control of the town with 3 batteries of 47s, Germans need to take it with an infantry force supported by a large amount of light tanks. The light tanks are a major liability at least until the 47s are destroyed, as they have a step loss limit and the brittle things count double. The key seems to be for the Austrians to place the 47s for their own security, as their infantry force can most likely deal with the Germans, tanks aside. From there, they can stack up in the town, and counter attack a bit if the opportunity presents itself. Austrians thus place one 47 on the hill overlooking the road approaching from board 6 (alongside a double HMG stack that plans to shoot once and fall back), and the other two in the town facing said road. This will allow the Germans to move through board 6 largely uncontested, but defending it would only cost them some of their ample time while spreading out the Austrians.

Germans advance along the road until just outside of the spotting corridor and unload their infantry. The trucks will scurry back and hide in the woods for the rest of the scenario. Having no armor or cav of their own, the Austrians cant really threaten the motor pool for this scenario. The armor advances behind the infantry and then diverts south along the woodline on board 6, staying out of sight for now. The Austrian HMGs score some disruptions from OP fire and fall back into the town. The German infantry clear the hill but then stumble against the town defenders. Focusing the artillery on the 47s doesnt accomplish much as the Australian counter mix from AK has many 2 morale mods (as written Austrians used Australian leaders back then). They just dont have the punch to knock them out, meaning the tanks stay away lest the wrecks pile up. Eventually Germans begin to lose out in the DF exchanges with the defending HMGs and the Austrian inf start a counter attack and roll up the Germans.

Maybe being more aggressive with the tanks would take the town, but I doubt they could do it within the loss limits.

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