Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Little Saturn #6: Stand at Arbuzovka
Tank Battles #6
(Defender) Germany
(Defender) Italy
vs Soviet Union (Attacker)
Formations Involved
Germany 298th Infantry Division
Germany Kampfgruppe Friedmann
Italy Gruppo Camicie Nere 3 Gennaio
Soviet Union 101st Guards Rifle Regiment
Display
Balance:



Overall balance chart for TaBa006
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
5
Scenario Rank: --- of 940
Parent Game Tank Battles
Historicity Historical
Date 1942-12-25
Start Time 09:00
Turn Count 18
Visibility Day
Counters 85
Net Morale 1
Net Initiative 1
Maps 1: AK1
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 176
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Inflict Enemy Casualties
Conditions
Entrenchments
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Afrika Korps Maps + Counters
Eastern Front Counters
Red Warriors Counters
Tank Battles Base Game
Introduction

Many Italian and German units were unable to escape the flood of the Soviet offensive and forced to stand against the storm. In one case elements of the German 298th Infantry Division and the Blackshirt Brigade made their stand near Arbuzovka. Two Soviet divisions, the 35th and 44th Guards Rifle, with heavy artillery support struck the defenders on Christmas Day.

Conclusion

The Italians took a tremendous beating from the Soviet preliminary barrage, but when it lifted, the survivors rushed back to their firing positions and fought well. The Soviet numbers simply overwhelmed the defenders and by mid-morning, the Guardsmen had managed to deal a serious blow to the Axis defenders, killing or capturing nearly 5,000. Counterattacks by the meager reserve forces were unable to restore the hopeless situation. Even so, some die-hard defenders fought on and would not be completely eradicated for another four days.

Additional Notes

Fronte Russo counters could be used in place of the Italian units drawn from Afrika Korps. As a further update consider using CCNN counters in place of the Bersaglieri and other Italian units.

The German StuG IIIg originally had an AT value of 5-8 in the game system, later the AT value was changed to 6-8. The 5-8 AT value would better describe the StuG IIIf, a vehicle which never officially entered the PG universe. For players not using Heroes of the Soviet Union or Red Warriors counters, use 5-8 for the AT values.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Leader
  • Mechanized
  • Motorized
Italy Order of Battle
Regio Esercito
  • Towed
Soviet Union Order of Battle
Guards
  • Mechanized
  • Towed

Display Errata (4)

4 Errata Items
Scen 6

Set up calls for a hill marker on open ground.

Russian initiative not included

(larry marak on 2015 May 21)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 896

These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts.

(danradz on 2011 May 04)
Overall balance chart for 887

Direct Fire values should be 5-1. Ignore misprints.

(danradz on 2011 May 04)
Errors? Omissions? Report them!
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