Little Saturn #5: Escape from Arbuzovka Tank Battles #5 |
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(Defender) Italy | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Soviet Union | 101st Guards Rifle Regiment |
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Overall Rating, 5 votes |
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2.2
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Scenario Rank: 932 of 940 |
Parent Game | Tank Battles |
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Historicity | Historical |
Date | 1942-12-21 |
Start Time | 08:00 |
Turn Count | 18 |
Visibility | Day |
Counters | 43 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 1: AK1 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 161 |
AAR Bounty | 165 |
Total Plays | 4 |
Total AARs | 2 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Conditions |
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Terrain Mods |
Scenario Requirements & Playability | |
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Afrika Korps | Maps + Counters |
Red Warriors | Counters |
Tank Battles | Base Game |
Introduction |
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As elements of the 1st Guards Army flooded deep into the enemy's rear area, part of the second echelon, the 35th Guards Rifle Division, was committed to contain the Axis forces bypassed in the initial breakthrough. Some 26,000 troops from the Ravenna, Celere, Sforzesca, Pasubio and Torino Divisions were attempting to make their way to friendly lines, with the Guardsmen standing in their way. |
Conclusion |
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In two days of intense combat, most of the Italian forces along with a handful of German and Romanian formations were destroyed or surrendered. On December 21, the 35th Guards captured 4,500 enemy soldiers and on the next day, another 2,100 fell to the division. Many of the Axis forces were killed in the violent and frequent, but scattered actions. |
Additional Notes |
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Fronte Russo counters could be used in place of the Italian units drawn from Afrika Korps. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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Scen 5 |
OBA indicator line is missing. Played with no OBA available. (triangular_cube
on 2022 Mar 09)
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Direct Fire values should be 5-1. Ignore misprints. (danradz
on 2011 May 04)
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Arbuzovka Death Ride | ||||||||||||
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I was looking at the PH HQ battles of the day for a Bulge scenario and this one was up as the only non-bulge game for the day. It looked interesting and probably quick so after finishing my Bulge game of the day, I set it up. This is a tough row to hoe for the Italians as they need to break through a Soviet line and run off the board... and they are outnumbered. So, the only thing I could think up was drive up the ridge and try to gain initiative and plow through the Commies. The Italians didn't get the needed initiative and Soviets opened up by hammering the Semoventes. Then they turned on the infantry and broke up the Italian line. But the Italians did manage to get through one flank and tried to dash for the exit. But the tanks and reserve company moved in and hemmed the Italians in and pounded them into the dirt. Game over by 1000 hours, Soviet win. |
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0 Comments |
Tank Battles #5 | ||||||||||||
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This is a rather quick scenario in which the smaller Italian force must break out from the approaching Soviet Guards. Its a rather tough, uphill battle (literally and figuratively) but with the aid of some key die rolls and initiative wins I think it is possible. Italians are forced to setup 2 to a hex in a 7 hex line starting at the eastern edge, so they dont have the ability to spread out. The Soviets are going to be bunched out in front of them, so the key part to the set up is to have your mobile forces on the Italian right so you can try to run for the road and sneak past. I set up with the motorcycles, then tanks, then the HMGs as a bit of a fire support sacrifice with the INF ready to run for it if the option opened up. Soviets won first initiative and got to fully secure the hill that divides the set up area. Italians responded by setting taking pot shots at them trying to get a weak spot to develop. It didnt really work. But in the meanwhile the motorcycles rush for the road and the tanks headed northwest, keeping distance form the stalking T-34s. The goal there is to try to get around them, win initiative, take one round of moving fire and escape down the road. I think that little tank duel is the key here, unfortunately the rules are ambiguous as to whether or not they count as 2 points if they escape. I said they did as the Italians needed help. Anyway, over the next couple turns, the motorcycles got away unopposed (Soviets could try with Cavalry but it would be very tough to stop them and not worth it). Italians never really got the hinge initiative so the Tank duel ended up as a loss. That left the INF fight on the Italian left as the last bit. Whats interesting about this is that the Soviets even with a larger and generally better force, have only 4 leaders. One was killed early on due to an assault that went bad. So if the Italians can get a morale status on the Soviet left, they can send a couple platoons scurrying away and the Soviets wont have the C&C to pursue. Italians using this method were able to get 3 platoons out around their left and off the board. Total of 5 units, just not enough. If the tank duel ends up as an Italian win, I think they can pull this off, tough but not impossible. |
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0 Comments |