Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Evening Engagement
Raseiniai #8
(Attacker) Soviet Union vs Germany (Defender)
Formations Involved
Display
Balance:



Overall balance chart for TBRa008
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
2
Scenario Rank: --- of 940
Parent Game Raseiniai
Historicity Historical
Date 1941-06-23
Start Time 18:00
Turn Count 16
Visibility Day & Night
Counters 55
Net Morale 1
Net Initiative 0
Maps 2: 5, 8
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 174
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Conditions
Terrain Mods
Scenario Requirements & Playability
Fire in the Steppe Maps + Counters
Raseiniai Base Game
Introduction

Between the disruptions of German air attacks, Soviet inexperience and the general confusion of a sneak attack, the planned Soviet counter-attack in Lithuania quickly encountered obstacles. Col. Ivan Chernyakovsky of 28th Tank Division should have waited for 2nd Tank Division to arrive on the other side of the German penetration, but air attacks had already devastated his forces and further delay might rob him of his remaining offensive power. He sent his 55th Tank Regiment forward as soon as it arrived.

Conclusion

Soviet combat reports claim that Maj. Sergei I. Onischuk’s regiment struck the flank of the 1st Panzer Division on its road march, which was certainly the intent of the counter-attack. The attackers instead came upon the 21st Infantry Division, and inflicted serious losses on the foot soldiers but at a cost of nearly half of the tanks committed. The infantry division’s advance had been halted, but the intended attack on the panzer division’s flank while it was stalled by the anti-tank brigade would have been devastating.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

#8 Evening Engagement
Author Juiceman
Method Solo
Victor Germany
Play Date 2022-12-01
Language English
Scenario TBRa008

Germans set up on the N-S road with no units adjacent, their forces strung out along the road from one end of the map to the other. Good placement of your ATGs & IGs is key for this battle as there is little to no cover, unless you count the fields. Two different Soviet tank forces, without infantry support, attack the German column from the west, unlike similar scenarios the Soviet tank force is made up of T26 & BT light tanks, good match for the three Pak36 batteries and even to the 75mm IGs. The German AT assets made quick work of the advancing Soviets and those that got close enough for extended assault were easily knocked out by the German infantry during assault combat.

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