Roadblock at Skaudvile Raseiniai #7 |
||
---|---|---|
(Defender) Soviet Union | vs | Germany (Attacker) |
Formations Involved |
---|
|
Overall Rating, 1 vote |
---|
4
|
Scenario Rank: --- of 940 |
Parent Game | Raseiniai |
---|---|
Historicity | Historical |
Date | 1941-06-23 |
Start Time | 09:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 131 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 3: 4, 5, 6 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 202 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
---|
Exit the Battle Area |
Inflict Enemy Casualties |
Road Control |
Conditions |
---|
Off-board Artillery |
Randomly-drawn Aircraft |
Terrain Mods |
Scenario Requirements & Playability | |
---|---|
Fire in the Steppe | Maps + Counters |
Raseiniai | Base Game |
Introduction |
---|
On 20 June, the powerful 9th Anti-Tank Brigade began to move forward to take up defensive positions on a line some 25 kilometers north-east of Tauroggen, blocking the main roads. The brigade had both 76.2mm field guns and 85mm anti-aircraft guns, all intended for the anti-tank role, but lacked infantry of its own. When troops of the 125th Rifle Division began streaming past his positions during the war’s first night, Lt. Col. Boris Nikanorovich Prokudin of the 636th Anti-Tank Artillery Regiment collected them into two makeshift battalions which he ordered to dig in directly in front of his batteries. When the Hitlerites came up the Tauroggen-Siauliai highway, they would meet an unexpected surprise. |
Conclusion |
---|
Most German reports don’t even mention this clash; the panzer division made an abrupt turn to the east because of operational necessity, not because it had been beaten by the Red Army. The 9th Anti-Tank brigade claims to have destroyed 70 German tanks and turned aside the German advance. First Panzer Division only had 156 tanks (but did sport a total of 436 armored fighting vehicles), so the Soviet kill total is likely exaggerated in the heat of the moment, but they turned the panzers away. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
6 Errata Items | |
---|---|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
|
|
The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
|
|
Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
|
#7 Roadblock at Skaudvile |
---|
Not a bad scenario, would be good to be played against a human opponent using hidden set up for the Soviets. Elements of a German Panzer division are advancing they have to clear the N-S road of Soviet forces as well as exit 20 steps off the north edge. All the fields are treated like woods, which gives the Soviets some excellent choices for their set up since there are a number of choke points to ambush the advancing Germans on all three maps, depending on your play style, this is where I think playing with hidden units against a human opponent would make for a good game. |
0 Comments |