Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Tauroggen
Raseiniai #6
(Defender) Soviet Union vs Germany (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for TBRa006
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Raseiniai
Historicity Historical
Date 1941-06-22
Start Time 03:15
Turn Count 40
Visibility Day & Night
Counters 166
Net Morale 0
Net Initiative 2
Maps 8: 1, 2, 3, 4, 5, 6, 7, 8
Layout Dimensions 112 x 86 cm
44 x 34 in
Play Bounty 243
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Fire in the Steppe Maps + Counters
Raseiniai Base Game
Introduction

In contrast to Sixth Panzer Division, the other armored formation in 41st Motorized Corps, 1st Panzer Division, was the most lavishly-equipped such unit on 22 June 1941. Two of its four motorized infantry battalions rode in armored halftracks, all of its medium tanks were of the most modern type, and the division sported additional self-propelled guns and support units. Fourth Panzer Group’s commander, Erich Höpner, then ordered the most potent mobile formation in the world at that moment to engage in urban fighting for the border city of Tauroggen.

Conclusion

The 125th Rifle Division had been stationed at Batakiai, just north of Tauroggen, and on 19 June North-West Front – in defiance of orders from Moscow – ordered the division to deploy along the border with Germany, and attached the 51st Corps Artillery Regiment to provide extra support. Tauroggen had deep symbolic value to the Germans – the Convention of Tauroggen was signed here in late 1812, triggering Prussia’s War of Liberation. Rather than bypass the historic city, the Germans fought for it house-by-house, with the Soviets offering fanatical resistance. Despite the huge German advantage in firepower, only in the evening had Tauroggen been secured.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Soviet Union Order of Battle
Army (RKKA)

Display Errata (6)

6 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

#6 Tauroggen
Author Juiceman
Method Solo
Victor Soviet Union
Play Date 2022-12-01
Language English
Scenario TBRa006

Another big scenario, 8 maps but only 166 units on both sides. The Soviets are trying to deny the three German objectives, 3-1 step lost, clear both N-S Roads and capture all the town hexes on board 2. Luckily for the Germans they have 40 Turns to do it, plus a plethora of OBA and Air Support. The Soviets are limited per set up to deploy only 6 units on boards 3 & 7, they deployed blocking forces to defend the two bridges over the major river hoping to delay the Germans as long as possible. Needless to say the Germans pounded the Soviet blocking force with 5 batteries of OBA and 3 aircraft, they cleared the eastern N-S road, but the real fight was for the town on map 2, the Soviets put up a stiff resistance, inflicting heavy casualties on the Germans while denying them complete control of the town.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.277 seconds.