Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Daylight fades
Raseiniai #5
(Attacker) Soviet Union vs Germany (Defender)
Formations Involved
Display
Balance:



Overall balance chart for TBRa005
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
2
Scenario Rank: --- of 940
Parent Game Raseiniai
Historicity Historical
Date 1941-06-24
Start Time 18:00
Turn Count 22
Visibility Day & Night
Counters 41
Net Morale 1
Net Initiative 0
Maps 2: 1, 4
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 172
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Exit the Battle Area
Road Control
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Fire in the Steppe Maps + Counters
Raseiniai Base Game
Introduction

By late afternoon, Solyankin’s attacks had run out of momentum, as fuel and ammunition likewise ran out and his division’s supply train could not meet the burdens imposed by high-intensity mechanized combat. Solyankin gathered his remaining heavy tanks for one last attempt to crush the Germans before night fell and his tanks could no longer see the signals of their company commanders – as impressive as the big, new tanks might have been, very few of them had radios.

Conclusion

The German 41st Motorized Corps had deployed its heavy flak batteries along its supply routes, to repel the heavy Soviet air attacks that assailed their rear areas. It took hours to bring forward the 88mm flak guns as well as 100mm high-velocity cannon from the corps artillery reserve. These ungainly (and fantastically vulnerable) weapons gave the front-line troops a means to destroy the Soviet steel behemoths and drive off the attackers.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Towed
Soviet Union Order of Battle
Army (RKKA)

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

#5 Daylight Fades
Author Juiceman
Method Solo
Victor Soviet Union
Play Date 2022-12-01
Language English
Scenario TBRa005

For this gem of a scenario the Soviets main objective is to exit six tank steps off the south edge (listed as west edge in the booklet) with the KV tanks counting double but they have to get past two German Flak 88 batteries. The scenario was pretty uneventful, one Flak 88 opened fire at the advancing KVs but missed several times, was spotted and quickly pounded into oblivion by Soviet OBA. The only real excitement was when the two platoons of light tanks come into extreme range of the other Flak 88, needless to say it did not miss. Might be better played head-to-head using hidden set up but then again maybe not.

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