The Road to Raseiniai Raseiniai #1 |
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(Defender) Soviet Union | vs | Germany (Defender) |
Formations Involved |
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Overall Rating, 4 votes |
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3.5
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Scenario Rank: --- of 958 |
Parent Game | Raseiniai |
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Historicity | Historical |
Date | 1941-06-23 |
Start Time | 06:00 |
Turn Count | 18 |
Visibility | Day |
Counters | 121 |
Net Morale | 1 |
Net Initiative | 4 |
Maps | 2: 4, 6 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 182 |
AAR Bounty | 154 |
Total Plays | 3 |
Total AARs | 3 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Road Control |
Conditions |
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Entrenchments |
Off-board Artillery |
Reinforcements |
Scenario Requirements & Playability | |
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Fire in the Steppe | Maps + Counters |
Raseiniai | Base Game |
Introduction |
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Maj. Gen. Franz Landgraf’s 6th Panzer Division took up positions on the right of 41st Motorized Corps, just east of the border city of Tauroggen. While the neighboring 1st Panzer Division became tangled in fighting for the city, the 6th Panzer Division had a much easier time. The Soviet 48th Rifle Division had been ordered forward from its station at Raseiniai on 18 June, but by the 22nd only the division’s recon battalion had deployed on the border. Sixth Panzer Division encountered the rest of the formation on the next day. |
Conclusion |
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A May 1941 inspection declared 48th Rifle Division’s state of readiness and training “worse than bad.” The entire division staff (86 people, including both Red Army and political officers) had been executed in the late 1930’s for crimes ranging from chronic alcoholism to treason, and their replacements seem to have been less than eager to be noticed for any reason. After the inspection the division was ordered to move to Raseiniai to build fortifications, which were not complete when the Germans attacked. Following devastating air attacks, 6th Panzer Division blew through the hapless division, but then halted to secure its supply lines. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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A little more to the left... | ||||||||||||||
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This was a tremendous game with my esteemed opponent Grognard Gunny. This is the first time we've played Raseinai and I don't normally play Russian front games so this was really a treat. I played the Germans and I played a pretty heavily motorized column with a solid recon element, including armored cars, and my mission was to clear the road through the forest and to Exodus many troops as I could. The Russian player placed a solid defense across the bottom of the forest where I had to enter the board. The road meandered slightly off center east through the forest, forcing the Germans to pass in front of the forest and the Russian defenses. I wasn't about to do that so I decided to run my motorized units and my recon unit up the right of the forest along a well prepared defense that the Russians had placed including a 76 mm gun. Over the first couple turns things went relatively well and then I got a very good role and knocked out the 76 mm. My initial plan had been to move around the east of the forest and then attack into the forest doubling back to the west to bypass the Russians and then clear that road. But the opportunity presented itself for me to wheel to my right and head directly into the forest itself with all my infantry where they just slowly went through couple hexes at a time and handled Russian defenders as they found them. The Russian player handled this well and did what they could, but frankly, this is the biggest force of German infantry I've ever commanded and they had a lot of fire power and so I would get clos, fire and then I would assault and the morale differences just made the day. So by the end of the game I cleared the forest on the on my left and cleared the road hexes fulfilling the objective. I like the scenario and I would love to play Grognard Gunny again, and I believe we are set to do that for the second scenario of of Raseinai. |
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0 Comments |
#1 The Road to Raseiniai |
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Purchased this campaign study to get me over the minimum for free shipping, decided to play the scenarios since I was playing Fire in the Step. This was an OK booklet, couple of decent scenarios, think there are others that are more worthy of your time and money. |
0 Comments |
Utter defeat in the woods | ||||||||||||||
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The Soviet Commander had decided to hold the woods in the South given the forces available, giving the Germans free access to the road to the North, but blocking complete control of the road from the South to the North. Thus, the Soviets could have stopped the German onslaught cold, if all went well. The Germans pulled a quick left flank through the bulk of the woods, as expected, as it was hoped that they would bog down there. Unfortunately, the Germans were buoyed up by their leadership and their greater morale that did them well in the close action in the woods and the Soviets didn't do nearly as well as could have been expected. It rapidly turned into a rout and the victorious Germans wrapped up the fight with ample time to go. (A good fight for a matched pair with the onus being on the defender.) |
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0 Comments |