Tank Battle at Raseiniai
AP Series | Panzer Grenadier |
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Designer | Bennighof |
Game Type | Expansion |
Format | Book |
Release Date | 2022-09 |
Availability | In Print |
Scenarios | 10 |
Counters | 0 |
Maps | 0 |
- 2023-01-01 Juiceman
Overall Rating, 17 votes |
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3
|
Expansion Rank: 106 of 120 |
Popularity: Ownership & Activity | ||||
---|---|---|---|---|
Status | Owned by 4% | Played by 2% | AAR'd by 3% | Medaled by 1% |
Rank | 126th of 170 | 108th of 160 | 87th of 157 | 39th of 98 |
Expansion Game Requirements & Playability | |
---|---|
10/10 | Raseiniai |
10/10 | Fire in the Steppe |
3/10 | Fall of France 1 |
1/10 | Lithuania's Iron Wolves |
Total | |
---|---|
Side 1 | 7 |
Draw | 0 |
Side 2 | 8 |
Tank Battle at Raseiniai is a Campaign Study (a short book of scenarios and history) based on the June 1941 tank battle at and around Raseiniai in Lithuania. The Soviet 3rd Mechanized Corps, assisted by 12th Mechanized Corps, counter-attacked the German 41st Motorized Corps in a series of large-scale armored clashes. This is a thing that really happened. Tank Battle at Raseiniai adds 10 new scenarios to Fire in the Steppe, split into two chapters, each with a battle game to link the scenarios together. This being an Avalanche Press product, there’s also the background story of the battle. It requires Fire in the Steppe, 1940: The Fall of France and Lithuania's Iron Wolves to play all 10 scenarios. |
Scenario | Plays | AARs | Rating |
---|---|---|---|
01. The Road to Raseiniai | 3 | 3 | 3.5 |
02. Solyankin’s Attack | 2 | 1 | 3 |
03. Across the Dubysa | 1 | 1 | 3 |
04. Koll’s Counter Attack | 3 | 3 | 3 |
05. Daylight fades | 1 | 1 | 2 |
06. Tauroggen | 1 | 1 | 3 |
07. Roadblock at Skaudvile | 1 | 1 | 4 |
08. Evening Engagement | 1 | 1 | 2 |
09. Flank March | 1 | 1 | 3 |
10. North of Raseiniai | 1 | 1 | 2 |
AFV Rules Pertaining to this Game's Order of Battle |
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11 Errata Items | |
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Scen 2 |
Soviet OOB lists 5 KV1 tanks but in my FiS counter mix there is only 4 KV1 tanks and all the other scenarios for this study call for 4 KV1s. (Juiceman
on 2022 Sep 25)
|
Scen 2 |
German Reinforcements start rolling on Turn Five (0700) that should read 0600 since the First Turn is listed as starting at 0500 or Game start is 0600 (Juiceman
on 2022 Oct 18)
|
Scen 4 |
Both sides are listed as setting up first (Juiceman
on 2022 Oct 18)
|
Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
|
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
|
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
---|---|---|
Soviet Union |
100%
|
Soviet Union |
Germany |
100%
|
Germany |
Lithuania |
10%
|
Lithuania |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Inflict Enemy Casualties |
90%
|
Inflict Enemy Casualties |
Road Control |
80%
|
Road Control |
Exit the Battle Area |
50%
|
Exit the Battle Area |
Urban Assault |
10%
|
Urban Assault |
Rural Assault |
10%
|
Rural Assault |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
90%
|
Off-board Artillery |
Terrain Mods |
60%
|
Terrain Mods |
Reinforcements |
30%
|
Reinforcements |
Randomly-drawn Aircraft |
20%
|
Randomly-drawn Aircraft |
Entrenchments |
10%
|
Entrenchments |
Joint Forces Battle |
10%
|
Joint Forces Battle |