La Baraka
Swallows of Death #26
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(Defender)
Germany
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vs |
France
(Attacker)
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|
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
--- of 940 |
Parent Game |
Swallows of Death |
Historicity |
Historical |
Date |
1940-05-28 |
Start Time |
14:00 |
Turn Count |
16 |
Visibility |
Day |
Counters |
40 |
Net Morale |
1 |
Net Initiative |
2 |
Maps |
1: 125 |
Layout Dimensions |
43 x 28 cm 17 x 11 in |
Play Bounty |
216 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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Cerisy-Gailly, south of Albert. The 10th Moroccan Tirailleur Regiment, part of the 7th North African Infantry Division (DINA), sent its II Battalion to defend the Somme Canal on 20 May. The Moroccans made it to their new positions without encountering the endemic German air attacks and ambushes; the men believed they had been protected by their baraka, that is, luck derived from a divine blessing. They took over defense of Cerisy-Gailly, a rather extended village bordered by large marshy areas, on the evening of 27 May, relieving a Tunisian unit. The Germans had infiltrated through the marshes; fierce house-to-house combat raged in the night and the Moroccans eventually withdrew. In early afternoon, they of course counter-attacked.
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Conclusion
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In the afternoon, the Moroccans initiated a furious counterattack against the positions just conquered by the Germans. They took back Cerisy one house at a time, killing 17 Germans and wounding 34 more. But the Moroccans paid a hefty price for the village. The 5th Company was reduced by half and one-fifth of the 6th Company was killed in action. However, the Germans had been chased off the left bank of the river.
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Additional Notes
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Swallows of Death may be played with the 1st edition pieces and maps from 1940: Fall of France. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
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1 Errata Item |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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