Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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The Locquignol Clearing
Swallows of Death #24
(Attacker) Germany vs France (Defender)
Formations Involved
France 5e Division d'Infanterie Nord-Africaine
Germany 4th Panzer Division
Display
Balance:



Overall balance chart for SwlD024
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game Swallows of Death
Historicity Historical
Date 1940-05-20
Start Time 07:30
Turn Count 22
Visibility Day
Counters 88
Net Morale 0
Net Initiative 3
Maps 2: 124, 31
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 236
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Maps + Counters
Road to Dunkirk Maps
Swallows of Death Base Game
Introduction

Mormal forest, south-west of Maubeuge, France. As the French position on the Sambre became more and more difficult, the 5th DINA set out to clear the Mormal forest of Germans in order to relieve pressure on the French forces along the Sambre. With the 6th Moroccan Tirailleurs taking the lead, the French attack aimed to seal the westward exits from the forest, unaware that the 4th Panzer Division had just arrived with the very mission of securing those same routes west.

Conclusion

The French soon encountered the Germans in the middle of the forest, where furious encounters raged for the whole day. Both sides suffered heavy losses, with the French tanks taking severe punishment from the 88mm Flak guns of the 4th Panzer Division’s attached General Goering Regiment, an Air Force outfit fighting in ground combat. The heaviest fighting took place in the Locquignol clearing, where the Moroccans fought to secure Hill 153 in the face of heavy resistance from German infantry supported by tanks and armored cars. The Moroccan left flank finally gave way and they abandoned Hill 153 to withdraw about 500 meters to the west, where the 75mm field guns of the 22nd Light Artillery Regiment ambushed the advancing panzers, holding their fire until the tanks had approached within 100 meters. The panzers now fled, allowing the Moroccans to resume their advance and clear the Locquignol clearing by 1900.

Additional Notes

Swallows of Death may be played with the 1st edition pieces and maps from 1940: Fall of France.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
  • Foot
  • Mechanized
Moroccan Ground Forces
Germany Order of Battle
Heer

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 543

The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0.

(plloyd1010 on 2022 Apr 28)
Errors? Omissions? Report them!
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