The Trélon Gap
Swallows of Death #20
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(Attacker)
Germany
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vs |
France
(Defender)
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|
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
--- of 940 |
Parent Game |
Swallows of Death |
Historicity |
Historical |
Date |
1940-05-17 |
Start Time |
06:00 |
Turn Count |
24 |
Visibility |
Day |
Counters |
107 |
Net Morale |
0 |
Net Initiative |
1 |
Maps |
2: 31, 33 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
241 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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Ohain, on the Franco-Belgian Border south of Maubeuge. On 15 May, the 1st DINA moved to defend the Trélon Gap, a passage between the forests south of Maubeuge. Most of the casemates they found there were unfinished and largely unprotected. The Germans attacked these positions on 16 May but most assaults had been repulsed by the 28th Tunisian Tirailleurs Regiment except for the loss of a few casemates. At 2045, the defense line still held when the Moroccans arrived. Late in the evening, Gen. Julien Martin of the XI Corps ordered a general withdrawal of the whole French line, but that order never reached the frontline units.
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Conclusion
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Despite the order to fall back, the 1st DINA units still held the Trélon Gap on the morning of 17th May. At dawn, the Germans unleashed a violent artillery bombardment, and direct fire from Flak guns destroyed several casemates. One by one the French abandoned the pillboxes, despite some inspired French counter-attacks. Losses mounted, and by 1900 that evening the Moroccans had broken contact and set up a new line, but a surprise attack around midnight inflicted 100 casualties and the Moroccans retreated to avoid encirclement.
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Additional Notes
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Swallows of Death may be played with the 1st edition pieces and maps from 1940: Fall of France. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
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3 Errata Items |
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The unit label on the counter is 25mm, but should be 20mm. No effect on play.
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
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