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The Footbridge at Mouzaive Swallows of Death #15 |
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| (Attacker) Germany | vs |
France
(Defender)
Morocco (Defender) |
| Formations Involved | ||
|---|---|---|
| France | ![]() |
2e Régiment de Spahis Marocains |
| France | ![]() |
55e Division d'Infanterie |
| France | ![]() |
5e Division Légère de Cavalerie |
| France | ![]() |
64e Groupe de Reconnaissance de Division d'Infanterie |
| Germany | ![]() |
1st Panzer Division |
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| Overall Rating, 3 votes |
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3
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| Scenario Rank: --- of 1093 |
| Parent Game | Swallows of Death |
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| Historicity | Historical |
| Date | 1940-05-11 |
| Start Time | 22:45 |
| Turn Count | 10 |
| Visibility | Night |
| Counters | 35 |
| Net Morale | 0 |
| Net Initiative | 0 |
| Maps | 1: 29 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 153 |
| AAR Bounty | 163 |
| Total Plays | 2 |
| Total AARs | 2 |
| Battle Types |
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| Bridge Control |
| Inflict Enemy Casualties |
| Conditions |
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| Reinforcements |
| Terrain Mods |
| Joint Forces Battle |
| Scenario Requirements & Playability | |
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| Fall of France 2 | Maps + Counters |
| Swallows of Death | Base Game |
| Introduction |
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Without having contacted any Germans, the 3rd Spahis Brigade was ordered to fall back to the Semois River from its forward positions in the southern Belgian Ardennes. There, the brigade would realign with the 5th DLC to its right. On the other side of the river, the 1st Panzer Division had successfully traced its way through a series of Belgian demolitions and roadblocks. The Germans fought through solid resistance from the Belgian Chasseurs Ardennais and the French mechanized cavalry, reaching Bouillon in the evening. Withdrawing before the German advance, horsemen of the 2nd Moroccan Spahis Regiment attempted a nighttime crossing of the Semois over a footbridge at Mouzaive. |
| Conclusion |
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The Spahis came under fire from Germans already holding the south bank of the Semois when they reached Mouzaive. A lone Spahi bearing a light machine gun dashed across the bridge and became a one-man bridgehead. The rest of his squadron made it across under his covering fire, with the loss of just five men. After that narrow escape, the Spahis pulled back to Sugny and did not try to return and drive off the Germans or blow up the bridge. The Spahis would pull back to the Meuse River and try to stop the Germans there. |
| Additional Notes |
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Swallows of Death may be played with the 1st edition pieces and maps from 1940: Fall of France. When a French piece in the order of battle was apparently Moroccan and was in the Division Marocaine set, that piece was used in the order of battle list. Substitute equivalent French Army pieces Moroccan pieces when the Moroccan piece is unavailable. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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| Swallows of Death #15 - The Footbridge at Mouzaive |
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Short 10 turn scenario, the Germans quickly overran the Spahis roadblock with good dice rolls on the German part and once established they handled the rest of the French forces for a minor victory. |
| 0 Comments |
| Save the French, Stop the 4th Panzer! | ||||||||||||||
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This was a 5-session with the tenacious & cunning Grognard Gunny leading attacking elements of the German 4th Panzer Division on 13 June 1940. I led defending elements of the reinforced, French 59th Light Infantry Division and the 1st Polish Armored Brigade. Both sides had decent leader draws. We played using the FOW, consolidation, hidden units (French only), strategic movement and excess initiative optional rules. Also used were this house rule: Standardized Movement for Mechanized Units — All mechanized units may move through clear hexes at a movement cost of only 1 movement point (MP) per hex, instead of 1 1/2. Add one to this cost if moving up, across, or down slopes hexes. During our first session (game turns 1-4) the German advance guard, led by armored cars, started south in 3 distinct columns leading a movement to contact from the north edge of Map 31. They were taken under fire by French AT gun platoons who managed to inflict 6 step loses on a pair of advancing Pz-Is and a very bold Pz-IVE unit. This resulted in the loss of a level of initiative for the Wehrmacht. However, the gun crew of the French AT gun on the ridge were demoralized and fled. Third Reich reinforcement formed a second attacking wave that entered the map in another three, separate columns, with flanking detachments on the far western & eastern margins of Map 31. The second session (game turns 5-6) consisted of the ongoing movement of the same 3 columns of German troops & armor in a southerly direction. In the west (right flank), the halftrack-borne, Landsers began encircling the westernmost 1-hex village. In the center, the Wehrmacht lost another pair of steps to accurate French AT fire, but also eliminated the last of the defending AT gun platoons, who abandoned their guns & fled. Just east of center (left flank), German armor closed to decisive range of the remaining French garrison in the 2-hex town on Map 31. Supporting reserves of German infantrymen moved slowly forward in both the center and left flank. Our third session (game turns 7-9) featured the slow closing of the German claws around the northernmost French villages on Map 31, where another 4 steps of French units were eliminated in adjacent hex firefights and close assaults. Some long-range French AT fire managed to destroy a German SPW in Hex 31-0310. French initiative fell one level this session, and their reinforcements were delayed as the Germans slowly pushed south. The fourth session (game turns 10-12) featured successful German close assaults in both small villages on Map 31, causing the loss of 2 French leaders and a pair of steps, which included the last of the French mortar platoons. Three more German steps were lost to accurate AT fire from dug-in, or town-defending French tanks, thereby bringing the step loss tally to: 12 for the Germans, and 10 for the French. The reinforcing Poles began entering the eastern margin of the battle map during the 12th game turn, moving diagonally to the northwest on Map 27. Our fifth session (game turns 13-17) to be continued . . . My honorable opponent conceded at the start of the game turn 157, when it was apparent that the French & Poles had won a major victory. The final step loss tally was: 16 for the Germans, and 11 for the Allies. There were 9 FOW-shortened turns of the 17 played. This was another gamey, but relatively fun-to-play & interesting scenario. Against a challenging opponent, it is a decent SHARED play option that I think merits a 4, with the caveat that the more experienced player should lead the Teutonic invaders as their victory conditions are not easy to achieve. As published, it is probably more suitable for SOLO play. |
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| 0 Comments |
SwlD014




