Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Hedderich’s Roadblock
Swallows of Death #14
(Defender) Germany vs France (Attacker)
Morocco (Attacker)
Formations Involved
France 3e Division Légère Mécanique
Germany 34th Infantry Division
Display
Balance:



Overall balance chart for SwlD014
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
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Scenario Rank: --- of 940
Parent Game Swallows of Death
Historicity Historical
Date 1940-05-10
Start Time 08:30
Turn Count 15
Visibility Day
Counters 55
Net Morale 0
Net Initiative 1
Maps 2: 28, 31
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 225
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Road Control
Conditions
Hidden Units
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Maps + Counters
Swallows of Death Base Game
Introduction

To help ease their invasion of Luxembourg and slow French reaction, Senior Lt. Werner Hedderich led 125 volunteers onto 25 Fi.156 Fieseler Storch liaison planes, which landed them in three waves at the crossroads of Aessen, north of Soleuvre. Hedderich failed to capture the small convoy spiriting the Grand Duchees of Luxembourg’s children to safety, and some of his men were scattered when their planes crashed. But reinforcements arrived in the form of motorcycle troops, while on the French side, the 1st Brigade of Spahis reinforced by elements of the 3rd DLC arrived to contest the German advance.

Conclusion

Détachement de découverte Nr. 3 (DD3) went through Soleuvre at 0830 and charged towards the Aessen crossroads 500 meters north of the village. A German anti-tank gun knocked out the lead armored car and the rest of DD3 fell back to Soleuvre. French reinforcements arrived piecemeal, and finally at noon the Spahis outflanked and eliminated the German roadblock, killing Hedderich. The 4th Squadron of Spahis reached Limpach, on the road to Luxembourg, where they engaged motorcyclists from the 34th Infantry Division. Thanks to a cavalry charge, the Spahis held Limpach but could push no further as German reinforcements converged on the area.

Additional Notes

Swallows of Death may be played with the 1st edition pieces and maps from 1940: Fall of France.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

France Order of Battle
Armée de Terre
  • Motorized
Moroccan Ground Forces
  • Foot
Germany Order of Battle
Heer
  • Motorized
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
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