Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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In Napoleon’s Footsteps
Swallows of Death #7
(Attacker) Germany vs France (Defender)
Morocco (Defender)
Formations Involved
France 1re Division Marocaine
France 2e Régiment de Tirailleurs Marocains
France 3e Division Légère Mécanique
France 7e Régiment de Tirailleurs Marocains
Germany 3rd Panzer Division
Germany 4th Panzer Division
Display
Balance:



Overall balance chart for SwlD007
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game Swallows of Death
Historicity Historical
Date 1940-05-16
Start Time 15:00
Turn Count 24
Visibility Day
Counters 148
Net Morale 0
Net Initiative 2
Maps 6: 120, 122, 124, 26, 28, 31
Layout Dimensions 86 x 84 cm
34 x 33 in
Play Bounty 274
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Rural Assault
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Fall of France 2 Maps + Counters
Road to Dunkirk Maps + Counters
Swallows of Death Base Game
Introduction

Despite their victory at Gembloux, the Moroccans would have to abandon the Dyle line following Erwin Rommel’s breakthrough over the Meuse at Sedan. The 1st Morccoan Division initially fell back 10 kilometers to the west. With the 3rd Mechanized Division’s support, they set up a new line of defense along the railway between Villers-la-Ville and Marbais. In the early afternoon, German reconnaissance units began to probe the new Moroccan positions.

Conclusion

Marching along the exact same road taken by Napoleon in 1815, the 1st Moroccan Division withdrew without too much interference and established a solid defense along the railway. At 1530 the first Germans appeared, three armored cars from the 3rd Panzer Division’s recon battalion. German infantry soon followed and began to pressure the 7th Moroccan Tirailleurs around Tilly. The Germans had more success on Moroccans’ north flank , slipping past the 2nd Tirailleurs, but to the south the 1st Tirailleurs with armored support from 3rd Mechanized Division held firm at the famed Quatre-Bras crossroads. In the evening, the shouts of Allah Akbar heralded another fearsome bayonet charge as the 7th Tirailleurs broke contact with the Germans to allow another nighttime withdrawal.

Additional Notes

Swallows of Death may be played with the 1st edition pieces and maps from 1940: Fall of France.

When a French piece in the order of battle was apparently Moroccan and was in the Division Marocaine set, that piece was used in the order of battle list. Substitute equivalent French Army pieces Moroccan pieces when the Moroccan piece is unavailable.

Substitute equivalent French Army pieces Moroccan pieces when the Moroccan piece is unavailable. In this case the DRG counter is available in the Marocaine Division counters but not in Swallows of Death.

The 4th German victory condition bullet point should read 40%, not 20%.

Ignore reference to map 121 in the German Victory Conditions.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
Moroccan Ground Forces
  • Motorized
Germany Order of Battle
Heer
Luftwaffe
  • Towed

Display Errata (5)

5 Errata Items
Scen 7

The last bullet in the German victory point list should say 40%, not 20%.

(plloyd1010 on 2023 Oct 27)
Overall balance chart for 1564

The unit label on the counter is 25mm, but should be 20mm. No effect on play.

(plloyd1010 on 2016 Apr 01)
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
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